| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/config.h>#include <vrs/bounds.h>#include <vrs/color.h>#include <vrs/callback.h>#include <vrs/uniquetexturemapping.h>Go to the source code of this file.
Namespaces | |
| namespace | VRS |
| namespace | VRS::GL2 |
Classes | |
| struct | VRS::AOLightingConfiguration |
| The LightingConfiguration summarizes the parameters that control the lighting calculation. More... | |
| struct | VRS::AOCreationConfiguration |
| class | VRS::AmbientOcclusionGL |
| Computes ambient occlusion textures for terrains and arbitrary triangle meshes. More... | |
Functions | |
| AOLightingConfiguration | VRS::defaultAOLighting () |
| returns | |