version 3.3

ambientocclusiongl.h File Reference

#include <vrs/config.h>
#include <vrs/bounds.h>
#include <vrs/color.h>
#include <vrs/callback.h>
#include <vrs/uniquetexturemapping.h>

Go to the source code of this file.

Namespaces

namespace  VRS
namespace  VRS::GL2

Classes

struct  VRS::AOLightingConfiguration
 The LightingConfiguration summarizes the parameters that control the lighting calculation. More...
struct  VRS::AOCreationConfiguration
class  VRS::AmbientOcclusionGL
 Computes ambient occlusion textures for terrains and arbitrary triangle meshes. More...

Functions

AOLightingConfiguration VRS::defaultAOLighting ()
 returns


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