version 3.3

Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
VRS::TEXT::AbstractGlyphA class for different representations of Glyphs
VRS::AbstractStateHandlerAbstract base class for state handlers
VRS::TEXT::AbstractTextThe abstract text interface, containing common methods for all texts alike
VRS::AccumBufferGLOperations Related to the OpenGL Accumulation Buffer
VRS::AdditiveMultiTexturingEffectGL
VRS::AdjacencyTool
VRS::AlgorithmImpl< DIM_X, DIM_Y, DIM_Z >Provides general functions for VRS Vectors
VRS::AlphaTextureShadowTechniqueGL
VRS::Alternative
VRS::AlternativeTechniqueGL
VRS::AmbientLightAttribute representing an ambient Light Source
VRS::AmbientOcclusionGLComputes ambient occlusion textures for terrains and arbitrary triangle meshes
VRS::AmbientOcclusionShadersGLThis class provides shaders that are needed for ambient-occlusion lighting textures
VRS::AnimatedGifMakerWriter for "Animated Gif" files
VRS::AOCreationConfiguration
VRS::AOLightingConfigurationThe LightingConfiguration summarizes the parameters that control the lighting calculation
VRS::ApproachNavigation
VRS::Area2D Area
VRS::AreaSelectorThe AreaSelector allows for specifying an axis-aligned rectangle on the terrain
VRS::Array< T >
VRS::Array2D< T >2D Array Template Class
VRS::ArrayIterator< T >
VRS::ASEReader
VRS::AtmosphericEnvironment
VRS::Attribute
VRS::AttributeCompositeAttribute that consists of an arbitrary number of attributes
VRS::GL2::AttributedShape
VRS::GL2::AttributedShapePainter
VRS::AttributePainter
VRS::AttributeSimplifier
VRS::AutoDetailView dependant tessellator, see Tessellation
VRS::AVIMakerWriter for "Video for Windows" files
VRS::AVIReaderReader for AVI files
VRS::AVIVideoAVI 2D Image
VRS::AxonometricLookAt
VRS::AxonometricLookAtManipulator
VRS::BackgroundGL
VRS::TEXT::BaseLineModifierA class for modifying the base line of a text using curves
VRS::BaseShadowVolumeTechniqueGL
VRS::TEXT::BaseTextThe base text rendering class, containing common information for most kinds of texts
VRS::BaseVertexAttributeBufferObjectGL
VRS::BatchGeometryGLBatchGeometry combines multiple MappedVertexAttributeShapes into a single large one
VRS::BatchTreeGL
VRS::BatchTreeGL::NodeOnly for internal use
VRS::BatchTreeRayIntersectorGL
VRS::BatchTreeSimplifierGLSimplifier for BatchTree shapes that simplifies to OpenGL specific shapes
VRS::BehaviorCallbackCallback Behavior Node
VRS::BehaviorGroupGroup of Interaction Behavior Graphs
VRS::BehaviorNodeAbstract Base Class for All Types of Behavior Nodes
VRS::BezierBezier Curve
VRS::BilinearPatch
VRS::Billboard
VRS::BinaryObjectReader
VRS::BinaryObjectWriter
VRS::BMPReaderReader for BMP files
VRS::BMPWriterWriter for Windows Bitmaps files, i.e. 24-bit images and palette images
VRS::BookmarkNavigation
VRS::BoundingBoxTreeThe bounding box tree allows to organize a set of bounding boxes in a hierarchy so that overlapping tests can be performed efficiently
VRS::Bounds3D rectangular, axis parallel volume
VRS::PointCellConversion::BoundsInclusionTest
VRS::PointCellConversion::BoundsIntersectionTest
VRS::Box
VRS::BoxSideGenerator
VRS::BSpline
VRS::SOUND::BufferAL
VRS::BufferClearance
VRS::SOUND::BufferDataAL
VRS::BufferObjectGL
VRS::BumpmapBumpmap Attribute
VRS::ButtonConditionButton Event Condition
VRS::ButtonEventButton Click Event
VRS::CacheCache Shape
VRS::CachedEngineResource< KEY, RESOURCE >
VRS::CachedObjectReader
VRS::CachedResource< KEY, RESOURCE >
VRS::CacheNodeGL
VRS::CalcTangentsAndBinormals
VRS::CallbackBase class for callback with no arguments and no return value
VRS::Callback1< ARG1 >
VRS::Callback2< ARG1, ARG2 >
VRS::Callback3< ARG1, ARG2, ARG3 >
VRS::Callback4< ARG1, ARG2, ARG3, ARG4 >
VRS::CallbackBaseEmpty base class for all callback classes
VRS::CallbackR< RETURN >
VRS::CallbackR1< RETURN, ARG1 >
VRS::CallbackR2< RETURN, ARG1, ARG2 >
VRS::CallbackR3< RETURN, ARG1, ARG2, ARG3 >
VRS::CallbackR4< RETURN, ARG1, ARG2, ARG3, ARG4 >
VRS::Camera
VRS::CameraInfoCamera Transformation Decomposition. DEPRECATED!!! USE ViewInfo INSTEAD!!!
VRS::CameraMemento
VRS::CameraPathEditorThe camera path editor allows for quick creation of simple camera paths based on key frames
VRS::CameraPathEditor::CameraPoint
VRS::CameraPathEditor::KeyFrame
CameraPathEditorWidget
VRS::CameraPathRecorder
VRS::CameraTechnique
VRS::CameraViewInfo
VRS::CanvasAbstract Base Class for VRS Graphics Windows
VRS::CanvasEventAbstract Base Class for AM/VRS Events
VRS::CanWriteAsRawData< T >
VRS::CanWriteAsRawData< char >
VRS::CanWriteAsRawData< double >
VRS::CanWriteAsRawData< float >
VRS::CanWriteAsRawData< int >
VRS::CanWriteAsRawData< long >
VRS::CanWriteAsRawData< short >
VRS::CanWriteAsRawData< signed char >
VRS::CanWriteAsRawData< std::pair< T1, T2 > >
VRS::CanWriteAsRawData< unsigned char >
VRS::CanWriteAsRawData< unsigned int >
VRS::CanWriteAsRawData< unsigned long >
VRS::CanWriteAsRawData< unsigned short >
VRS::CanWriteAsRawData< VertexData< DIM, T > >
VRS::CartoonShadingGL
VRS::Cell< DIM >
VRS::CircularRangeCircularRange behaves like a MultiRange except for the limitation to the range given by lower and upper
VRS::ClassInfo
VRS::ClearTextureCoordinates
VRS::ClipPlaneModel Clipping Plane
VRS::ClockBase Class for Clocks in VRS
EnvironmentRenderer::CloudLayerCloudlayer-class for use with the SkyDome
VRS::ColladaReader
VRS::CollapseTransformsOperatorCollapse single transformations into aggregated ones
VRS::Color
VRS::ColorAttributeWrapper class for adding colors to the scene graph
VRS::ColorBufferGLOperations Related to the OpenGL Color Buffer
VRS::ColorLinearEffectProvides a straight forward way to get smooth color or alpha transitions for any shape affected by the ColorAttribute passed to this class
VRS::ColorPaletteColor table for PaletteImage
VRS::TEXT::CombinedTextA combined text, build out of different texts, rendered in a distinct order
VRS::TEXT::CombinedTextSimplifierA class containing the needed informations to render combined-texts
VRS::CompositeShape that consists of several other shapes
VRS::CompositeCurve
VRS::CompositeOperatorOptimize a scene using a composition of operators
VRS::CompressedImageMemory-Resident 2D compressed Image
VRS::CompressedImageReaderReader for the VRS compressed image format
VRS::CompressedImageWriter
VRS::ConditionAbstract Base Class for Event Conditions
VRS::ConeShape for a cone or a part of a cone
VRS::ConeGenerator
VRS::ConfigureEventCanvas Configuration Change Event
VRS::ConsoleProgressBarA console based progress bar
VRS::ConstantDetail
VRS::ConstantIterator< T >Constant Value Iterator
VRS::Constraint
VRS::ConstraintChecker
VRS::ConstraintMaxDistance
VRS::ConstraintMinHeight
VRS::ContextData< T >
VRS::CoordTransformer
VRS::CubeEnvMirror
VRS::CubeEnvMirrorTechniqueGLOpenGL-Technique for evaluating CubeEnvMirror attributes
VRS::CubeMapCreatorSingleton class for creating static cube maps
VRS::CubeMapTextureGLBase class for all OpenGL cube map textures
VRS::CullingAttribute! Abstract base class for culling attributes
VRS::CullingSceneThingScene graph node for view frustum culling
VRS::CursorA namespace wrapper for the Cursor Shape enum values (for use like: Cursor::Arrow)
VRS::Curve
VRS::CurveTextDEPRECATED: Node to display a text along a curve
VRS::CylinderCylinder shape
VRS::CylinderGenerator
VRS::DataFilter
VRS::DataIterator< T >Iterator which stores the data directly in an std::vector
VRS::DataResourceBase class of all data resources used in imaging routines of VRS
VRS::DataSubResource
VRS::DDSReader
VRS::DecalMultiTexturingEffectGL
VRS::DecoratedImage
VRS::DepthBufferGLOpenGL Depth Buffer Settings and Operations
VRS::DepthmapShadowTechniqueGL
VRS::DepthmapShadowTechniqueGL::DepthMapInfo
VRS::DepthOfFieldRendererGL
VRS::DepthTextureShadowTechniqueGL
VRS::Deque< T >
VRS::DequeIterator< T >
VRS::Detail
VRS::Dictionary< K, V >
VRS::DirectionInterpolator
VRS::DisableRenderingAllows to selectively disable rendering of attributes and shapes
VRS::DisableShading
VRS::DiscAnalytical Disc shape
VRS::DiscGenerator
VRS::DiscreteMapper< TARGET_TYPE, SOURCE_TYPE >
VRS::TEXT::DisplacedTextureTextText with glyphs rasterized on a texture like TextureText
VRS::TEXT::DisplacedTextureTextPainterGLA class containing the needed informations to render text with glyphs pre rasterized on textures
VRS::TEXT::DisplacedTextureTextRayIntersectorIntersector for the Box shape, see RayIntersector This objects performs intersections between a ray and a box
VRS::DisplayListGLCaches scene graphs in OpenGL display lists
VRS::SOUND::DistanceModelAL
VRS::DistantLightAttribute for adding a directional light source to the scene
VRS::DistantLightCoordTransformerSpecialized CoordTransformer for DistantLight attributes
VRS::DitherMatrix
VRS::DocFormatErrorDocument formating exceptions
VRS::DocStreamErrorDocument streaming exceptions
VRS::DocumentClass for the actual use of the VRS serialization mechanism
VRS::DocumentReaderVRS-Document reader
VRS::DOF
VRS::SOUND::DopplerEffectAL
VRS::GL2::DrawBuffersSupport for Multiple Render Targets (MRT)
VRS::DynamicNode< CONTENT, DIM >
VRS::DynamicOctree< CONTENT >
VRS::DynamicQuadtree< CONTENT >
VRS::DynamicSpaceTree< CONTENT, DIM >
VRS::EdgeEnhancementGLEdge-Enhancement
VRS::GL2::EdgeEnhancementShaderEnhancing edges algorithm
VRS::Engine
VRS::Engine::PolyAttributeEntry
VRS::SOUND::EngineAL
VRS::EngineGL
VRS::ErrorHandler
VRS::EventAbstract Base Class for AM/VRS Events
VRS::EventFilterEvent Filter Node
VRS::EventSwitchEvent On/Off Switch Behavior Node
VRS::ExceptionGeneral VRS exception class
VRS::Extrusion
VRS::FaceStyleFacet Style Attribute
VRS::Facet
VRS::FarPlaneCullingAttribute! Use this attribute to cull everything beyond a plane which 1
VRS::FColladaWriterExperimental COLLADA exporter based on FCollada library v3.02
VRS::FileCollection of some usefull file functions
VRS::SOUND::FileBufferAL
VRS::SOUND::FileDataAL
VRS::FileDataResourceClass for mapping file contents to memory
VRS::FileImageClass for representing file mapped image data
VRS::FilterThe filter controls evaluation of shapes by tags
VRS::FilterTagTags are bitfields used for assinging group affiliations to shapes
VRS::FindObjectsVisitor< T, S >
VRS::FindParentsVisitor
VRS::FindTexturedMeshes
VRS::FixedSizeIterator< T >Iterator which stores a fixed number of elements
VRS::FlareShape for displaying lens flare
VRS::FlyerPhysicalNavigation
VRS::FogFog Volume Shader
VRS::Font
VRS::TEXT::FontDefinitionA class for managing informations about rasterized font
VRS::TEXT::FontGlyphThe mapping of a character to a texture-space Contains the uv coordinates, width, height, the texture and font-specific metrics
VRS::TEXT::FontLodTextA Lod Text, able to contain mutiple FontDefinitions that will be activated for a given text upon a specific distance or the size of the font on the screen
VRS::TEXT::FontLodTextRayIntersectorIntersector for the Box shape, see RayIntersector This objects performs intersections between a ray and a box
VRS::TEXT::FontLodTextSimplifierA class containing the needed informations to render combined-texts
VRS::TEXT::FontManagerThe main manager for the FontRasterisierer
VRS::TEXT::FontSizeA size class, for absolute and also relative Sizing
VRS::TEXT::FontTextureA Texture for a FontDefinition, containing helper methods for drawing glyphs
VRS::FPSClockFrame-per-Second Clock
VRS::FragmentDataLocation
VRS::FragmentProgramGLConfigure the standard rendering pipeline using ARB fragment programs
VRS::FragmentProgramNVConfigure the standard rendering pipeline using nVidia vertex programs
VRS::FragmentProgramNV::LocalParameter
VRS::FragmentProgramNV::NamedParameter
VRS::FragmentProgramReader
VRS::GL2::FragmentShaderObjectA fragment shader forms part of a shader program
VRS::FrameBufferGLOpenGL Frame Buffer Settings and Operations
VRS::FrameBufferObjectGLFrambuffer objects represent application-created framebuffers
VRS::FrameBufferToolGL
VRS::FrameCounter
VRS::FunctionCallback
VRS::FunctionCallback1< ARG1 >
VRS::FunctionCallback2< ARG1, ARG2 >
VRS::FunctionCallback3< ARG1, ARG2, ARG3 >
VRS::FunctionCallback4< ARG1, ARG2, ARG3, ARG4 >
VRS::FunctionCallbackR< RETURN >
VRS::FunctionCallbackR1< RETURN, ARG1 >
VRS::FunctionCallbackR2< RETURN, ARG1, ARG2 >
VRS::FunctionCallbackR3< RETURN, ARG1, ARG2, ARG3 >
VRS::FunctionCallbackR4< RETURN, ARG1, ARG2, ARG3, ARG4 >
VRS::FunctionTimer
VRS::GameNavigation
VRS::GeometryGlyphDEPRECATED: class for a polygon glyph
VRS::GL2::GeometryShaderObjectA geometry shader forms part of a shader program
VRS::GIFReaderReader for GIF files
VRS::GIFVideoContainer for a set of images, useable as video texture or image
VRS::GIFWriterWriter for GIF files, i.e. 24-bit images and palette images
VRS::GLCanvasBase class of OpenGL canvas classes
VRS::GLSLFragmentShaderReader
VRS::GLSLGeometryShaderReader
VRS::GLSLVertexShaderReader
VRS::GlutCanvas
VRS::Glyph
VRS::GoochShadingGLGooch Shading based on Burce and Amy Gooch
VRS::GraphicsMemoryManager
VRS::GrayScaleRendererGLMultiSceneRenderer for rendering a gray scale image
EnvironmentRenderer::GreenSpaceA GreenSpace is polygonal area that is rendered as a grass-overgrown soil area
EnvironmentRenderer::GreenSpaceComposite
EnvironmentRenderer::GreenSpaceCompositePainterPainter for GreenSpaceComposite
EnvironmentRenderer::GreenSpaceCompositePainter::GreenSpaceCompositeData
EnvironmentRenderer::GreenSpaceCompositePainter::GreenSpaceData
EnvironmentRenderer::GreenSpaceCompositeRayIntersector
EnvironmentRenderer::GreenSpacePainterPainter for GreenSpace
EnvironmentRenderer::GreenSpacePainter::GreenSpaceData
EnvironmentRenderer::GreenSpaceRayIntersector
VRS::GroundPlateNavigationThe GroundNavigation is an abstract class for all navigation classes that
VRS::GtkCanvas
VRS::GtkClock
VRS::GuardedCastIterator< TO, FROM >Iterator adapter for type casting
VRS::HaloAttribute for shading geometry with a transparent halo
VRS::HaloTechniqueGL
VRS::Handler
VRS::GL2::EXTSHADER::HandlerInterface
VRS::GL2::EXTSHADER::HandlerInterfaceReader
VRS::GL2::EXTSHADER::HandlerObject
VRS::GL2::EXTSHADER::HandlerObjectReader
VRS::HashTable< T >Persistent Hash Table Template
VRS::HeightField
VRS::SOUND::HelloWorldBufferAL
VRS::SOUND::HelloWorldDataAL
VRS::HierarchyPrinter
VRS::HttpRequestHeader
VRS::HttpResponse
VRS::HttpResponseHeaderCopy of QHttpResponseHeader (from public qhttp.cpp) with different visibility modifiers to have a public setStatusLine()
VRS::HttpServerImplements the server-side of the HTTP protocol
VRS::HyperboloidHyperboloid
VRS::HyperboloidGenerator
VRS::IDVRS Identifier
VRS::IDHashTable< T >Dictionary for ID and Associated Data
VRS::IDManagerStatic class for managing global unique IDs
VRS::ImageAbstract base class for 2D images
VRS::ImageBlendBlends an image into another image
VRS::ImageConverter
VRS::ImageConvolutionImage manipulator for convolution
VRS::ImageConvolutionKernelConvolution kernel class
VRS::ImageCopyOpMonadic image operations
VRS::ImageCubeMapTextureGLOpenGL cube map texture
VRS::ImageDitherOpImage dithering operations
VRS::ImageEdgeDetectorDetects the edges of an image and stores them in another image
VRS::ImageFilterOpImage filter operations
VRS::ImageGlyphDEPRECATED: class for a bitmap glyph
VRS::TEXT::ImageGlyphThe Image Representation of a Glyph
VRS::ImageHeightFieldHeightfield, based on Image-Data
VRS::ImageHistogramImage Histogram
VRS::ImageInfoTraits< T >
VRS::ImageManipulatorInterface for operations performed on the contents of images
VRS::ImageManipulatorListList of image manipulators
VRS::ImageModulateMultiplies the pixels of two images
VRS::ImageOpenGLTool
VRS::ImagePixelFilterPer-pixel function for 2D images
VRS::ImagePixelOpMonadic image operations
VRS::ImageReaderAbstract base class for classes reading certain types of image formats
VRS::ImageRegionOpImage region operations
VRS::ImageSizeAdjusterImage resize adjustment
VRS::ImageTexture1DGLBase class for all OpenGL textures
VRS::ImageTexture2DSimple texture class for an VRS 2D image
VRS::ImageTexture2DGLBase class for all OpenGL textures
VRS::ImageTexture3DGL
VRS::ImageTextureArray1DGLBase class for all OpenGL textures
VRS::ImageTextureArray2DGLBase class for all OpenGL textures
VRS::IndexedIterator< T, INDEX >Iterator which iterates over another iterator by using the indices of a third iterator
VRS::InputEventAbstract Base Class for VRS Input Events
VRS::GL2::InstancedAttributedShape
VRS::InteractionAbstract Base Class for Interaction Processes
VRS::InteractionConceptA InteractionConcept combines all components of a complete solution in a virtual environment
VRS::InteractionConcept::ViewParameterSetThe ViewParameterSet represents all view parameters that can be interactively changed by InteractionTechniques
VRS::InteractionModeA InteractionMode combines one or more InteractionTechniques that can be used alternately without explicit switching
VRS::InteractionTechniqueAbstract base class for Interaction Techniques
VRS::InterpolatedMultiTexturingEffectGL
VRS::IntersectionInfoAn IntersectionInfo is the result of an Ray Request It contains a variety of information concerning the shape that was hit by a ray
VRS::IntervalMapper< TARGET_TYPE, SOURCE_TYPE >
VRS::IntervalMapper< TARGET_TYPE, SOURCE_TYPE >::IntervalInfo
VRS::IOErrorException class for i/o related errors
VRS::IrisWriterWriter for SGI's Iris RGB files
VRS::Iterator< T >
VRS::Iterator2D< T >
VRS::JPEGReaderReader for JPEG files
VRS::JPEGWriterWriter for JPEG files
VRS::JumpNavigation
VRS::KeyPlattform-independent key codes used in VRS
VRS::KeyConditionKey Event Condition
VRS::KeyEventKeyboard Event
KeyFrameListWidget
KeyFrameProperties
VRS::KnotTorus knot
VRS::KnotGenerator
VRS::KnotSimplifierSimplifies knot object into mesh object
VRS::LeafBehaviorAbstract Base Class for Leaf Behavior Nodes
std::less< SO< ShapeMaterialGL > >
VRS::LightAbstract Base Class for Lights
VRS::LightingCalculator
VRS::LightModelGLOperations Manipulating the OpenGL Lighting
VRS::LightSwitchVRS LightSwitch
VRS::LinearIterator< T >Linear Value Iterator
VRS::LinearMapper< TARGET_TYPE, SOURCE_TYPE >
VRS::LineSetSet of 3D Lines
VRS::LineStyleLine Style Attribute
VRS::SOUND::ListenerAL
VRS::LODNode
VRS::LODShape
VRS::LoggerProvides logging into a logfile with timestamps
VRS::LookAtLook At Transformation
VRS::LookAtManipulatorManipulates a LookAt object by Mouse Motion
VRS::LRUList< T >Class for managing objects in a least recently usage manner
VRS::LRUMap< KEY, VALUE >Class for managing key-value-pairs in a least recently usage manner
VRS::MainMemoryManager
VRS::MainTechnique
VRS::MainTechniqueGL
VRS::ManagerAbstract Event Manager Class
VRS::ManipulatorAbstract Base Class for Select & Drag Interactions
VRS::MappedVertexAttributeDataGL
VRS::MappedVertexAttributeGeneratorGL
VRS::MappedVertexAttributeShapeGLShape to store per-vertex values for a vertex attribute name
VRS::MappedVertexAttributeShapeRayIntersectorGLIntersector: Ray <-> MappedVertexAttributeShapeGL
VRS::MappedVertexAttributeShapeSimplifierGL
VRS::Mapper< TARGET_TYPE, SOURCE_TYPE >Abstract base class for mapping values according to user defined rules
VRS::Mat< DIM, T >This template class represents a DIMxDIM matrix with component type T
VRS::MaterialOpenGL-like Surface Material
VRS::Matrix4x4Base< T >4x4 Matrix Class
VRS::MD2Reader
VRS::MD3Reader
VRS::MD5Filter
VRS::SOUND::MemoryBufferAL
VRS::SOUND::MemoryDataAL
VRS::MemoryDataResourceGeneric data resource in the main memory
VRS::MemoryImageMemory-Resident 2D Image
VRS::MemoryLeakDetector
VRS::MemoryUtilUtility class for accessing raw memory data
VRS::Mesh
VRS::MethodCallback< CLASS >
VRS::MethodCallback1< CLASS, ARG1 >
VRS::MethodCallback2< CLASS, ARG1, ARG2 >
VRS::MethodCallback3< CLASS, ARG1, ARG2, ARG3 >
VRS::MethodCallback4< CLASS, ARG1, ARG2, ARG3, ARG4 >
VRS::MethodCallbackR< CLASS, RETURN >
VRS::MethodCallbackR1< CLASS, RETURN, ARG1 >
VRS::MethodCallbackR2< CLASS, RETURN, ARG1, ARG2 >
VRS::MethodCallbackR3< CLASS, RETURN, ARG1, ARG2, ARG3 >
VRS::MethodCallbackR4< CLASS, RETURN, ARG1, ARG2, ARG3, ARG4 >
VRS::MipmapTexture1DGLOpenGL 1D mipmap textures
VRS::MipmapTexture2DGLBase class for all OpenGL textures
VRS::MipmapTexture2DGL::ImageProxy
VRS::MipmapTexture3DGL
VRS::Mirror
VRS::Mirrored
VRS::MirroredSwitchSwitch for Mirrored attributes
VRS::MirrorTechniqueGL
VRS::ModelviewProjectionViewInfoProvides an implementation of the abstract ViewInfo interface for a decomposition of a modelview-projection matrix pair
VRS::ModulateMultiTexturingEffectGL
VRS::MomentPoint-in-VRSTime Interval
VRS::MonoAttribute
VRS::MonoAttributePainterAbstract Interface Class for MonoAttribute Painters
VRS::MonoBehaviorAbstract Base Class for Transitive Behavior Nodes
VRS::MotionConditionMotion Event Condition
VRS::MotionEventMouse Motion Event
VRS::MoveFocusGroundPlateNavigationThe MoveFocusNavigation allows to select a focus point on the screen
VRS::MultiDictionary< K, V >
VRS::MultiRange
VRS::MultiSceneRendererAbstract class to do the complete scene graph evaluation several times
VRS::Navigation
VRS::NoiseTexture1DGL
VRS::NoiseTexture2DGL
VRS::NoiseTexture3DGL
VRS::NonPersistentArray< T >
VRS::NonPersistentDataIterator< T >
VRS::NonPersistentDeque< T >
VRS::NonPersistentDictionary< K, V >Dictionary Template
VRS::NonPersistentFixedSizeIterator< T >
VRS::NonPersistentHashTable< T >Template Hash Table Class
VRS::NonPersistentMultiDictionary< K, V >MultiDictionary Template
VRS::NonPersistentStaticArray< T >Template Class for a static (non resizable) array of T
VRS::NormalizationCubeMapTextureGLOpenGL normalization cube map texture
VRS::NormalmapGLNormalmap Attribute
VRS::GL2::NormalmapShaderEnhancing edges algorithm
VRS::Note
VRS::NurbsNon-uniform rational B-spline
VRS::ObjectCacheGL
VRS::ObjectCacheSimplifierGLSimplifier for ShapeCacheGL shapes
VRS::ObjectLoaderFactory for object Import
VRS::ObjectReader
VRS::ObjectReuseOptimizerThis class can be used to replace different objects (mainly attributes) with the same state by one object equivalent object which will be referenced several times
VRS::ObjectSaverFactory for object Export
VRS::ObjectWriter
VRS::OBJReader
VRS::OBJWriterWavefront Object exporter The following objects are considered:
VRS::OcclusionQueryGLClass for testing the visibility of shapes rendered by OpenGL
VRS::OffscreenCanvasFactoryBaseAbstract interface for factory classes creating offscreen canvas implementations
VRS::OffscreenCanvasGLOffscreen Canvas for OpenGL Rendering Engines
VRS::OffscreenCanvasImplBaseDefines an abstract interface all offscreen canvas implementations have in common
VRS::SOUND::OGGReader
VRS::SOUND::OGGSoundStreamAL
VRS::OOGLMeshReader
VRS::OOGLQuadReader
VRS::OOGLVectReader
VRS::OrientationConstraint
VRS::OrthoOrthographic Camera Projection Transformation
VRS::OverlayImageGLProvides an overlay mechanism for VRS. The overlay may consist of text and images (e.g. logos)
VRS::TEXT::OverlayInfoDescribes the Position of an overlay element
VRS::PackedColorIteratorBase< COLOR >This iterator stores the given color values in a more compact form, i.e., as 4 "unsigned char"
VRS::PackedVertexIteratorBase< VECTOR >This iterator stores the given vertex values in a more compact form, i.e., as 3 "floats" + 1 VRS::Vector for a "high precision" offset
VRS::Painter
VRS::PaletteFileImageClass for representing file mapped image data
VRS::PaletteImageMemory Resident 2D Image with colortable
VRS::PaletteImage2RGBPaletteImage to GB converter
VRS::PaneManipulator
VRS::PanGroundPlateNavigationThe PanGroundPlateNavigation allows to move horizontally by
VRS::ParaboloidParaboloid shape
VRS::ParaboloidGenerator
VRS::PathNavigation
VRS::PBufferCanvasGLPBuffer Canvas for OpenGL Rendering Engines
VRS::PBufferManagerGL
VRS::PerspectivePerspective View Transformation
VRS::PhysicalForce
VRS::PhysicalModelThe physical model is used by NavigationConcept to smoothen camera movement by applying a mass-spring camera model
VRS::PhysicalModelSettingsPhysicalModelSettings is a set of configuration variables for a PhysicalModel
VRS::PhysicalNavigation
VRS::PhysicalSpringForce
VRS::PickingCallbackEasy-to-use picking callback for shapes
VRS::PlanarMirror
VRS::PlaneInfinite Plane Shape
VRS::PlaneNavigation
VRS::PlugInThis class can be used to load plugins
VRS::PNGReaderReader for PNG (Portable Network Graphics) files
VRS::PNGWriterWriter for Portable Network Graphic files
VRS::Point< DIM >Template class for n-dimensional points
VRS::PointerEventMouse Pointer Event
VRS::PointLightPoint Light Source
VRS::PointLightCoordTransformerCoordTransformer for PointLights
VRS::PointSet3D Point Set
VRS::PointSpritesGLPointSpritesGL shape
VRS::PointStylePoint Style Attribute
VRS::Polar3D Polar Transformation
VRS::PolyAttribute
VRS::PolyAttributePainterAbstract interface class for poly attribute painters
VRS::PolyBehaviorAbstract Base Class for Poly Behavior Nodes
VRS::PolygonOffsetGLOpenGL Polygon Offset
VRS::PolygonSetPolyhedral Primitive Family
VRS::PolygonSetBuilder
VRS::PolygonSetBuilderGL
VRS::PolygonSetRayIntersectorIntersector: Ray <-> PolygonSet
VRS::PolygonSetToolCollection of helpful methods to simplify the work with PolygonSets
EnvironmentRenderer::PolygonSetWaterSurfaceThis class takes a list of PolygonSets and calculates an average plane for each entry
EnvironmentRenderer::PolygonSetWaterSurfacePainterGLPainter for PolygonSetWaterSurface
EnvironmentRenderer::PolygonSetWaterSurfaceRayIntersector
VRS::PosttraversalTechnique
VRS::PPMReaderReader for PPM resources
VRS::PPMWriterWriter for Portable Pix Maps files
VRS::PretraversalTechnique
VRS::PrimitiveQuadTreeAreaGL
VRS::PrimitiveQuadTreeAreaPainterGL
VRS::PrimitiveQuadTreeAreaRayIntersectorGL
VRS::PrimitiveQuadTreeDistanceGL
VRS::PrimitiveQuadTreeDistancePainterGL
VRS::PrimitiveQuadTreeDistanceRayIntersectorGL
VRS::PrimitiveQuadTreeGL
VRS::PrimitiveQuadTreeSimplifierGLSimplifies a PrimitiveQuadTreeGL object into a VertexAttributeDataGL object
VRS::PrimitivesGeneratedQuery
VRS::GL2::ProgramObject
VRS::GL2::ProgramObjectPainterPainter for the ProgramObject attribute, see AttributePainter
VRS::GL2::ProgramVariable
VRS::Progress
VRS::ProgressBar! By deriving from this class one can build a GUI element for representing the progress of time consuming operations (which uses the VRS::Progress class to track the operation)
VRS::ProgressiveMesh
VRS::ProjectiveTextureGLImplements projective texturing for OpenGL
VRS::GL2::EXTSHADER::PrototypeHandler
VRS::GL2::EXTSHADER::PrototypeHandlerTable
VRS::GL2::EXTSHADER::PrototypeHandlerTableReader
QAxAggregated
QAxBindable
QMainWindow
VRS::Qt3WinApplication
VRS::Qt3WinApplication::Device
VRS::Qt4Canvas
VRS::Qt4ImageConverter
VRS::Qt4InternalResourceImageReaderThis class allows to read images which are processed and encoded into internal resources by the Qt uic-tool
VRS::Qt4ProgressBar
VRS::Qt4SpaceMouseDevice
VRS::Qt4WinApplication
VRS::Qt4WinApplication::Device
VRS::QtAxMainWindow
VRS::QtAxWidget< QWIDGET >
VRS::QtAxWidgetBase
VRS::QtCanvasA QtCanvas is derived from the Qt widget QGLWidget; the associated VRS canvas using OpenGL as rendering engine can be accessed by the canvas() method
VRS::QtHttpFilter
VRS::QtInternalResourceImageReaderThis class allows to read images which are processed and encoded into internal resources by the Qt uic-tool
VRS::QtPopupMenu
VRS::QuadtreeCell
VRS::QuatA quaternion class
VRS::QueryUrlCustom Qt class for parsing the details of a http url with a query like http://webserver.com/path/action?query?param1=value1&param2=value2
VRS::Queue< T >Queue Template Implemented by Linked Lists
VRS::RasterizerDiscard
VRS::Ray3D Ray
VRS::RayIntersector
VRS::RayRequest
VRS::RayRequestTechniqueRay Intersection Test
VRS::RayTracingTechnique
VRS::ReferencesTo< T >
VRS::ReflectionReflection Matrix
VRS::RemoteLookAt
VRS::RenderBufferGLRenderbuffers represent render targets for framebuffer objects
VRS::RenderingProcessor
VRS::RenderingProcessorGLOpenGL RenderingProcessor
VRS::RenderObjBase class for objects influencing the rendering process
RenderSettingsDialog
VRS::RenderTargetGLRender target used by framebuffer objects
VRS::RenderTextureGLRendertextures represent render targets for framebuffer objects
VRS::RepeatIterator< T >Sequence Repetition Iterator
VRS::ReplicateIterator< T >Replication Iterator
VRS::ResizeEventCanvas Resize VRS Event
VRS::ResourceManager< RESOURCE_TYPE, RESOURCE_SIZE_TYPE >
VRS::ReverseIterator< T >Reverse Iterator
VRS::RGB2PaletteImageRGB to PaletteImage converter
VRS::RotationRotation
VRS::GL2::SamplerVariable
VRS::SaveFrameBufferGLThis class can save the contents of any available OpenGL buffer to disk
VRS::GL2::EXTSHADER::SAXErrorHandler
VRS::GL2::EXTSHADER::SAXInterfaceHandler
VRS::GL2::EXTSHADER::SAXPrototypeHandler
VRS::GL2::EXTSHADER::SAXShaderHandler
VRS::GL2::EXTSHADER::SAXString
VRS::ScalingScale Transformation
VRS::SceneAdjusterVolume Adjustment Geometry Node
VRS::SceneCallbackCallback Scene Graph Node
VRS::SceneConfiguration< Scene Graph Node for permanent Techniques and Handlers
VRS::SceneGraphAnalyzerSceneGraphAnalyzer provides an overview of the singular objects in a given unknown SceneGraph, e.g
VRS::SceneGraphAnalyzer::Result
VRS::SceneGraphAnalyzer::TexturedShapesFor simple scenes (no special nodes) containing Textures and PolygonSets, this method extracts all PolygonSets and corresponding textures
VRS::SceneGraphBuilder
VRS::SceneGraphOperatorAbstract base class for scene graph operators
VRS::SceneGraphPrinterVisitor class for printing the scene graph (hand-made)
VRS::SceneNodeAbstract Base Class for All Types of Scene Graph Nodes
VRS::SceneNodeVisitorVisitor for Scene Graphs and Behavior Graphs
VRS::ScenePickerThis class provides functionality for picking scene objects
VRS::ScenePicker::GLImage
VRS::ScenePicker::PickResult
VRS::SceneShapeGL
VRS::SceneShapeManagerGL
VRS::SceneShapeManagerGL::OptimizationFlags
VRS::SceneSpaceCullingAttribute! Use this attribute to cull everything beyond a plane specified in scene coorindates
VRS::SceneSpy
VRS::SceneSpyPainter
VRS::SceneSwitchScene Graph Node with Canvas-Dependent Switch
VRS::SceneThingGeneric Scene Graph Node
VRS::TEXT::ScreenOverlayA SceneThing for putting thing directly on the Screen like an overlay
VRS::SDLCanvasA GLCanvas that uses SDL as toolkit
VRS::SelectorManipulator for Interactive Ray Tests
VRS::SequenceContainerIteratorSTL< T, STL_CONTAINER >
VRS::SequenceContainerSTL< T, STL_CONTAINER >
VRS::SerializationManager
VRS::Serializer
VRS::SGIReaderReader for SGI image file format
VRS::Shader
VRS::GL2::EXTSHADER::ShaderHandler
VRS::GL2::ShaderObject
VRS::ShaderProgramGLAbstract base class for OpenGL ARB vertex and fragment shader
VRS::ShaderProgramGL::Parameter
VRS::GL2::ShaderTextureUnitSelectorClass for selecting texture units for GL2 shaders
VRS::ShadingHint
VRS::ShadowCaster
VRS::ShadowCasterSwitch
VRS::Shadowed
VRS::ShadowedSwitch
VRS::ShadowMapBuilderGLGiven a scene graph and a camera, builds a shadow map texture
VRS::ShadowTechniqueGL
VRS::ShadowTechniqueTemplateGL
VRS::ShadowVolumeTechniqueGL
VRS::ShapeAbstract Base Class for VRS Shapes
VRS::ShapeMaterialGL
VRS::ShapePainter
VRS::ShapeSimplifier
VRS::SharedContextGLOpenGL-specific VRS Context
VRS::SharedContextGL::CallbackData
VRS::SharedObjBase Class for Shared Objects
VRS::SilhouetteStyleGL
VRS::SilhouetteStyleTechniqueGL
VRS::TEXT::SimplePanelA simple Panel, complete with a Frame around its text
VRS::TEXT::SimplePanelPainterGlA class containing the needed informations to render text with glyphs pre rasterized on textures directly on screeen
VRS::TEXT::SimplePanelRayIntersectorIntersector for the Box shape, see RayIntersector This objects performs intersections between a ray and a box
VRS::SimpleRangeClass to handle ranges with included or excluded bounds ([a, b], [a, b[, etc
VRS::SimpleRange::Bound
VRS::Simplifier
VRS::SkipIterator< T >Element Elimination Iterator
VRS::SkyShape for painting a nice sky background
EnvironmentRenderer::SkyDomeUsage: the sky must be rendered as first shape per frame, otherwise it may overwrite anything rendered before
EnvironmentRenderer::SkyDomePainter
EnvironmentRenderer::SkyTechniqueThe SkyTechnique creates an aerial-perspecive-effect for a 3D scene
VRS::SO< T >Smart pointers for shareable objects of type T (T must be derived from class VRS::SharedObj)
VRS::SOUND::SoundStreamAL
VRS::SOUND::SourceAL
VRS::SpaceMouseDevice
VRS::SpaceMouseEvent
VRS::SpaceMouseNavigationThe SpaceMouseNavigation allows navigation with a 3Dconnexion SpaceMouse device
VRS::SpaceTree< NODE, DIM >
VRS::SpaceTree< NODE, DIM >::NodePointer
VRS::SpaceTree< NODE, DIM >::STNODEInfo
VRS::SpaceTreePath< DIM >
VRS::Sphere
VRS::SphereGenerator
VRS::SphereGroundPlateNavigationThe SphereNavigation allows to move the camera on a virtual sphere around a focus point
VRS::SphericalCullingAttribute! Use this attribute to cull everything beyond a plane which lies outside a sphere around the camera's position
VRS::SpotLightSpot Light Source
VRS::Stack< T >
VRS::StackTrace
VRS::StackTrace::Snapshot
VRS::StandardRenderer
VRS::StateHandler< T >Class template for state handler
VRS::StateSortingOperatorScene graph operator that sorts a scene by render states
VRS::static_assert_test< x >
VRS::STATIC_ASSERTION_FAILURE< true >
VRS::STATIC_ASSERTION_NS::STATIC_ASSERTION_FAILURE< true >
VRS::STATIC_ASSERTION_NS::STATIC_ASSERTION_TEST< x >
VRS::StaticArray< T >
VRS::StaticArrayIterator< T >
VRS::StaticLightingOperatorScene graph operator to pre-compute lighting
VRS::StaticNode< CONTENT >
VRS::StaticOctree< CONTENT >
VRS::StaticQuadtree< CONTENT >
VRS::StaticSpaceTree< CONTENT, DIM >
VRS::StencilBitGLManaging bit-planes in the OpenGL stencil-buffer
VRS::StencilBufferGLOperations Related to the OpenGL Stencil Buffer
VRS::StereoThe Stereo attribute provides the current stereo viewing settings during rendering
VRS::StereoRendererGLClass for specifying the parameters for stereo rendering
VRS::STLBReader
VRS::StringUtils
VRS::SubImage2D Subimage
VRS::SubIterator< T >Iterator which iterates over a sub range of another iterator
VRS::SubIterator2D< T >Iterator which iterates over a sub range of another iterator
VRS::SuperQuadSuper Quadric Shape
VRS::SuperQuadGenerator
VRS::SurfaceStyleGL
VRS::SurfaceStyleTechniqueGL
VRS::Switch
VRS::SystemCommand
VRS::MT::Task< RESULT_TYPE >Defines a specific interface for tasks generating a certain type of result
VRS::MT::TaskBaseDefines the basic interface for tasks processed in a multi threaded environment
VRS::MT::TaskManagerThe static TaskManager is responsible for managing a set of computational tasks
VRS::TechniqueAbstract base class for VRS Techniques
VRS::TechniqueGLAbstract base class for VRS Techniques which use OpenGL
VRS::TechniqueProcessorTechniqueProcessor
VRS::Tessellation
VRS::TexEnvCombineGLTexture-environment for combining a la OpenGL 1.3
VRS::TexEnvGLTexture-environment a la OpenGL
VRS::TexGenGLAutomatic texture-coordinate generation a la OpenGL
VRS::Text
VRS::TEXT::TextBillboardA Billboarding transform supporting more possibilities than the normal VRS Billboard and also offering increased speed
VRS::TEXT::TextBoundedScaleA scaler resizing a text so its size won't exceed maximum or minimum size
VRS::TextField
VRS::TextRendererGLDEPRECATED: Text rasterizer using FreeType to generate haloed Images
VRS::TEXT::TextScreenScaleA scaler resizing a text so that it will be rendered matching on the screen
VRS::TextureAbstract base class for all textures in VRS
VRS::Texture1DGLBase class for all OpenGL 1D textures
VRS::Texture2DGLBase class for all OpenGL 2D textures
VRS::Texture3DGLBase class for all OpenGL 3D textures
VRS::TextureArray1DGLBase class for all OpenGL 2D textures
VRS::TextureArray2DGLBase class for all OpenGL 2D textures
VRS::TextureAtlasCreatorThis class can be used to create texture atlases for a set of images
VRS::TextureAtlasOperatorOptimize scene by replacing separate textures with texture atlas
VRS::TextureBufferGL
VRS::TexturedBatchTreeGL
VRS::TexturedBatchTreeRayIntersectorGL
VRS::TexturedBatchTreeSimplifierGLSimplifier for BatchTree shapes that simplifies to OpenGL specific shapes
VRS::TextureEdgesGL
VRS::TextureEdgesTechniqueGL
VRS::TextureGLBase class for all OpenGL textures
VRS::TextureMirrorTechniqueGL
VRS::TEXT::TextureTextText with glyphs rasterized on a texture
VRS::TEXT::TextureTextPainterGLA class containing the needed informations to render text with glyphs pre rasterized on textures
VRS::TEXT::TextureTextRayIntersectorIntersector for the Box shape, see RayIntersector This objects performs intersections between a ray and a box
VRS::TextureUnitSelectorGLClass for selecting texture units
VRS::TextureUnitSettingGLAttribute class to encapsualte a single texture application
VRS::TexturingEffectGL
VRS::TexturingEffectShaderGL
VRS::TfGeneral Geometric Transformation
VRS::TGAReaderReader for TGA (TrueVision Graphic) files
VRS::ThreeDSReaderReader for 3d studio files
VRS::TIFFWriterWriter for TIFF files
VRS::TileableNoiseTexture1DGLFollowing classes can be used to create tileable noise textures (in 1D, 2D and 3D) with the given size and frequency
VRS::TileableNoiseTexture2DGL
VRS::TileableNoiseTexture3DGL
VRS::TimeConstMap< T >Template Class for Constant VRSTime Mappings
VRS::TimeCopyVRSTime Requirement Copy
VRS::TimeCt< R, S, T >Behavior Node for VRSTime-Dependent Constraints for Object Parameters
VRS::TimeCurveMapTemplate class for curve time mappings
VRS::TimeDurationBehavior Node for Specifying VRSTime Requirements
VRS::TimeEventVRS time event class
VRS::TimeFunctionMap< T >Template Class for Function-based VRSTime Mappings
VRS::TimeGroupPoly Behavior Node with VRSTime Layout
VRS::TimeGroup::ChildInterval
VRS::TimeGroup::TimeMark
VRS::TimeLinearMap< T >Template Class for Linear VRSTime Mappings
VRS::TimeManagerVRSTime Event Manager
VRS::TimeMap< T >
VRS::TimeMethodMap< R, T >Template Class for Method-based Mappings
VRS::TimeModifierVRSTime Deformation Behavior Node
VRS::TimeRequirementVRSTime Requirement of Behavior Nodes
VRS::TimeSequenceSequential VRSTime Group
VRS::TimeSimultaneitySimultaneous VRSTime Group
VRS::TimeTableVRSTime Table
VRS::TimeTable::Data
VRS::TimeTableSpec
VRS::TorusTorus
VRS::TorusGenerator
VRS::TrackBall3D Trackball Manipulator
VRS::TransactionNoNumerical Identifier for VRS Transactions
VRS::TransformAbstract Base Class for Geometric Transformations
VRS::TransformEditorThe TransformEditor transforms an object (given as a scene) according to mouse-movements
VRS::TransformFeedback
VRS::TransformFeedbackAttributeContent
VRS::TransformFeedbackAttributeContentTable
VRS::TransformFeedbackContentTable
VRS::TransformFeedbackPrimitivesWrittenQuery
VRS::TransformFeedbackVaryingContent
VRS::TransformFeedbackVaryingContentTable
VRS::TranslationTranslation
VRS::TransparencyTechniqueGLTransparencyTechniqueGL for rendering transparent shapes
VRS::TriangleSet
VRS::TriangleSet::VertexDataEntry< T >
VRS::TriangleSetBuilder
VRS::TriangleSetSimplifierGL
VRS::TriangleSetTool
VRS::TwoPointConnection
VRS::TwoPointConnection::ImplClient
VRS::TwoPointConnection::ImplServer
VRS::TwoSidedShadowVolumeTechniqueGL
VRS::TypeCastIterator< TO, FROM >Iterator adapter for type casting
VRS::TypeCastIterator2D< TO, FROM >Iterator2D adapter for type casting
VRS::GL2::EXTSHADER::UberShaderManager
VRS::GL2::EXTSHADER::UberShaderProgramObject
VRS::GL2::EXTSHADER::UberShaderSamplerVariable
VRS::GL2::EXTSHADER::UberShaderUniformVariable< T >
VRS::UfoPhysicalNavigation
VRS::UndoNavigationThe undo navigation allows to play the last few seconds of navigation backwards
VRS::GL2::UniformSampler
VRS::TEXT::UniformValueA class for specifying coordinates in screen values (0.0 to 1.0) and pixel offsets at the same time
VRS::GL2::UniformVariable< T >
VRS::GL2::UniformVariableBase
VRS::UniqueTextureMapping
VRS::UniqueTextureMapping::TexturedMeshCompositeHelp struct to store the result of the creation step for textures and texture coordinates
VRS::Utils
VRS::GL2::VariablesMapping
VRS::GL2::VariablesMapping::Mapping
VRS::Vec< DIM, T >This template class represents a DIM component vector with component type T
VRS::Vector3Base< T >3D Vector Class
VRS::PointCellConversion::VectorInclusionTest
VRS::VertexAttributeBufferObjectGL< T >
VRS::VertexAttributeDataGLClass for specifying attributes for vertices in vertex arrays
VRS::VertexAttributeGeneratorBase class for subclasses that generate analytic vertex attribute data
VRS::VertexAttributeIndexGL
VRS::VertexAttributeMap
VRS::VertexAttributeShapeGL
VRS::VertexCacheOptimizerGiven an indexed triangle mesh (must be indexed and must contain explicitly triangles) the VertexCacheOptimizer arranges the triangles in a vertex-cache-friendly order to optimize rendering speed
VRS::VertexData< DIM, T >
VRS::VertexProgramGLConfigure the standard rendering pipeline using ARB vertex programs
VRS::VertexProgramNVConfigure the standard rendering pipeline using nVidia vertex programs
VRS::VertexProgramNV::MatrixTracking
VRS::VertexProgramNV::VertexParameter
VRS::VertexProgramReader
VRS::GL2::VertexShaderObjectA vertex shader forms part of a shader program
VRS::VideoAbstract base class for videos
VRS::VideoCompressor
VRS::VideoControllerVideo frame controller
VRS::ViewInfoThis class provides view-related operations: view-frustum culling, pixel size estimation, and distance to camera
VRS::ViewInfoFactory
VRS::ViewportViewport Attribute
VRS::Visitable
VRS::Visitor< T >
VRS::VisitorBase
VRS::VisitorForSettingInstanceTransformations
VRS::VRSTimeAM VRSTime Data Type describing relative time spans
VRS::VSyncGL
EnvironmentRenderer::WaterReflectedThe attribute WaterReflected allows for specification of scene parts to be reflected in certain WaterSurfaces
EnvironmentRenderer::WaterSurfaceA WaterSurface is a polygonal area that is rendered as a water surface with typical water effects such as waves, reflections, etc
EnvironmentRenderer::WaterSurface::Plane
EnvironmentRenderer::WaterSurfaceRayIntersector
EnvironmentRenderer::WaterSurfaceSimplifierGLPainter for WaterSurface
EnvironmentRenderer::WaterSurfaceTechniqueThis Technique performs the rendering passes which are necessary for rendering of WaterSurfaces
VRS::SOUND::WaveFormBufferAL
VRS::SOUND::WaveFormDataAL
VRS::WavefrontReader
VRS::SOUND::WAVReader
VRS::WeakPointerBase
VRS::WheelEventMouse Wheel Event
VRS::WO< T >
VRS::X3D::X3DAppearance
VRS::X3D::X3DGeometry
VRS::X3D::X3DMultiTexture
VRS::X3D::X3DReaderReader for X3D format
VRS::XMLNamespaceAwareWriterUtilXMLWriterUtil provides simple static methods to write XML element tags
VRS::XMLWriterUtilXMLWriterUtil provides simple static methods to write XML element tags
XPMInterpreter
VRS::ZipFileCreatorThis class can be used to create ZIP files
VRS::ZipFileExtractorThis class can be used to create ZIP files
VRS::ZipReaderZip archive reader
VRS::ZLibFilter
VRS::ZoomGroundPlateNavigationThe ZoomGroundPlateNavigation allows to move the camera rapidly towards or away from a given focus point
VRS::ZoomOrthoGroundPlateNavigationThe ZoomOrthoGroundPlateNavigation allows to move the camera

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