| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/opengl/backgroundgl.h>

Public Types | |
| enum | Direction { TopToBottom, LeftToRight } |
Public Member Functions | |
| VRS_SERIALIZABLE_CLASS_ENUM (Direction) | |
| BackgroundGL (double intensity=1) | |
| BackgroundGL (double r, double g, double b, double a=1.0) | |
| BackgroundGL (const Color &color) | |
| BackgroundGL (const Color &c0, const Color &c1, Direction direction=BackgroundGL::TopToBottom) | |
| BackgroundGL (TextureGL *backgroundTexture) | |
| void | setColor (const Color &color, int index) |
| index must be 0 or 1 | |
| Color | getColor (int index) const |
| index must be 0 or 1 | |
| void | setDirection (BackgroundGL::Direction direction) |
| TopToBottom or LeftToRight. | |
| BackgroundGL::Direction | getDirection () const |
| TopToBottom or LeftToRight. | |
| void | setTexture (TextureGL *backgroundTexture) |
| set background texture | |
| TextureGL * | getTexture () const |
| get background texture | |
| virtual bool | preparePass (Engine *) |
| virtual void | finishPass (Engine *) |
| Empty implementation. | |
| virtual bool | prepareEval (Engine *, const Shape *) |
| Irrelevant for CameraTechnique. | |
| virtual void | finishEval (Engine *, const Shape *) |
| Irrelevant for CameraTechnique. | |
| bool | renderBackground (Engine *engine) |
| 'renderBackground' is called automatically when the technique is active. | |
| VRS_TYPEINFO (BackgroundGL, TechniqueGL) | |
| VRS_SERIALIZABLE (BackgroundGL) | |
| VRS::BackgroundGL::BackgroundGL | ( | double | intensity = 1 |
) |
| VRS::BackgroundGL::BackgroundGL | ( | double | r, | |
| double | g, | |||
| double | b, | |||
| double | a = 1.0 | |||
| ) |
| VRS::BackgroundGL::BackgroundGL | ( | const Color & | color | ) |
| VRS::BackgroundGL::BackgroundGL | ( | const Color & | c0, | |
| const Color & | c1, | |||
| Direction | direction = BackgroundGL::TopToBottom | |||
| ) |
| VRS::BackgroundGL::BackgroundGL | ( | TextureGL * | backgroundTexture | ) |
Specifies an OpenGL Background. The first constructor is for specifying an uniform Background color, the second takes two colors specifying the top and bottom's color (resp. left and right's color, depending of the direction. These colors are interpolated. If backgroundTexture is a cubemap, 3D texture coordinates are computed per frame dependend on view-direction and up-vector, so that the cubemap appears as environment. Note: A background cubemap is only supported for perspective projection.
| VRS::BackgroundGL::VRS_SERIALIZABLE_CLASS_ENUM | ( | Direction | ) |
| void VRS::BackgroundGL::setColor | ( | const Color & | color, | |
| int | index | |||
| ) |
index must be 0 or 1
| Color VRS::BackgroundGL::getColor | ( | int | index | ) | const |
index must be 0 or 1
| void VRS::BackgroundGL::setDirection | ( | BackgroundGL::Direction | direction | ) |
TopToBottom or LeftToRight.
| BackgroundGL::Direction VRS::BackgroundGL::getDirection | ( | ) | const |
TopToBottom or LeftToRight.
| void VRS::BackgroundGL::setTexture | ( | TextureGL * | backgroundTexture | ) |
set background texture
| TextureGL* VRS::BackgroundGL::getTexture | ( | ) | const |
get background texture
| virtual bool VRS::BackgroundGL::preparePass | ( | Engine * | ) | [virtual] |
If a multi-color background is specified, a quad covering the viewport with the background is drawn.
Implements VRS::Technique.
| virtual void VRS::BackgroundGL::finishPass | ( | Engine * | ) | [inline, virtual] |
| bool VRS::BackgroundGL::renderBackground | ( | Engine * | engine | ) |
'renderBackground' is called automatically when the technique is active.
It can be useful, however, to make this functionality available from outside to allow other techniques for rendering the background, e.g., in an additional reflection rendering pass. The method does not work for single-colored backgrounds because these are handled by setting the gl-clearcolor. The return value is true if the background could be rendered properly, i.e, either a texture or two different colors have been set.
| VRS::BackgroundGL::VRS_TYPEINFO | ( | BackgroundGL | , | |
| TechniqueGL | ||||
| ) |
| VRS::BackgroundGL::VRS_SERIALIZABLE | ( | BackgroundGL | ) |