version 3.3

VRS::BaseShadowVolumeTechniqueGL Class Reference

#include <vrs/opengl/shadowvolumetechniquegl.h>

Inheritance diagram for VRS::BaseShadowVolumeTechniqueGL:

VRS::ShadowTechniqueTemplateGL VRS::TechniqueGL VRS::Technique VRS::RenderObj VRS::SharedObj VRS::Visitable VRS::ShadowVolumeTechniqueGL VRS::TwoSidedShadowVolumeTechniqueGL

List of all members.

Public Member Functions

 BaseShadowVolumeTechniqueGL ()
 Abstract base class for shadow-volume based shadow techniques.
virtual bool isSupported (Engine *, bool verbose) const
 VRS_TYPEINFO (BaseShadowVolumeTechniqueGL, ShadowTechniqueTemplateGL)

Protected Member Functions

virtual void prepareStencilingInPreparePass (Engine *) const =0
virtual void resetStencilingInFinishPass (Engine *) const =0
virtual void startHook (Engine *)
 called by start()
virtual void stopHook (Engine *)
 called by stop()
virtual bool preparePassHook (Engine *)
virtual void finishPassHook (Engine *)
 called by finishPass()
virtual void nextPassHook (Engine *)
 called by nextPass()
virtual bool prepareEvalHook (Engine *engine, const Shape *shape)
virtual void finishEvalHook (Engine *engine, const Shape *shape, bool render)
virtual void setupShadowTest (bool onOff, Engine *)
virtual void toggleShadowTest (bool receiving, Engine *)


Constructor & Destructor Documentation

VRS::BaseShadowVolumeTechniqueGL::BaseShadowVolumeTechniqueGL (  ) 

Abstract base class for shadow-volume based shadow techniques.


Member Function Documentation

virtual bool VRS::BaseShadowVolumeTechniqueGL::isSupported ( Engine ,
bool  verbose 
) const [virtual]

Shadow volumes require a stencil buffer, and ARB vertex programs. Models which cast shadows must provide normals and should be well tesselated.

Implements VRS::ShadowTechniqueTemplateGL.

Reimplemented in VRS::TwoSidedShadowVolumeTechniqueGL.

VRS::BaseShadowVolumeTechniqueGL::VRS_TYPEINFO ( BaseShadowVolumeTechniqueGL  ,
ShadowTechniqueTemplateGL   
)

virtual void VRS::BaseShadowVolumeTechniqueGL::prepareStencilingInPreparePass ( Engine  )  const [protected, pure virtual]

Implements a template pattern for concrete derived classes. In this method, they set up stencil settings for rendering passes in which stencil volumes are rendered.

Implemented in VRS::ShadowVolumeTechniqueGL, and VRS::TwoSidedShadowVolumeTechniqueGL.

virtual void VRS::BaseShadowVolumeTechniqueGL::resetStencilingInFinishPass ( Engine  )  const [protected, pure virtual]

Implements a template pattern for concrete derived classes. In this method, they reset stencil settings for rendering passes in which stencil volumes are rendered.

Implemented in VRS::ShadowVolumeTechniqueGL, and VRS::TwoSidedShadowVolumeTechniqueGL.

virtual void VRS::BaseShadowVolumeTechniqueGL::startHook ( Engine  )  [protected, virtual]

called by start()

Implements VRS::ShadowTechniqueTemplateGL.

virtual void VRS::BaseShadowVolumeTechniqueGL::stopHook ( Engine  )  [protected, virtual]

called by stop()

Implements VRS::ShadowTechniqueTemplateGL.

virtual bool VRS::BaseShadowVolumeTechniqueGL::preparePassHook ( Engine  )  [protected, virtual]

called by preparePass(). If the result is true, the pass will be evaluated in any case. If the result is false, it is up to the ShadowTechniqueTemplateGL base technique whether the pass is evaluated or not. (see preparePass() )

Implements VRS::ShadowTechniqueTemplateGL.

Reimplemented in VRS::TwoSidedShadowVolumeTechniqueGL.

virtual void VRS::BaseShadowVolumeTechniqueGL::finishPassHook ( Engine  )  [protected, virtual]

virtual void VRS::BaseShadowVolumeTechniqueGL::nextPassHook ( Engine  )  [protected, virtual]

virtual bool VRS::BaseShadowVolumeTechniqueGL::prepareEvalHook ( Engine ,
const Shape  
) [protected, virtual]

called by prepareEval(). If the result is false, the shape will not be rendered in any case. If the result is true, it is up to the ShadowTechniqueTemplateGL base technique whether the shape is rendered or not (see prepareEval() )

Implements VRS::ShadowTechniqueTemplateGL.

virtual void VRS::BaseShadowVolumeTechniqueGL::finishEvalHook ( Engine ,
const Shape ,
bool  render 
) [protected, virtual]

called by finishEval(). render contains the information whether the shape has been rendered or not.

Implements VRS::ShadowTechniqueTemplateGL.

virtual void VRS::BaseShadowVolumeTechniqueGL::setupShadowTest ( bool  onOff,
Engine  
) [protected, virtual]

For SIMPLESHADOWADDLIGHT pass, if onOff is true, sets up opengl stenciling and/or blending function in a way that only fragments in light are rendered. If onOff is false, the settings are undone.

Implements VRS::ShadowTechniqueTemplateGL.

virtual void VRS::BaseShadowVolumeTechniqueGL::toggleShadowTest ( bool  receiving,
Engine  
) [protected, virtual]

For SIMPLESHADOWADDLIGHT pass, enables resp. disables the fragment check for shadowed regions.

Implements VRS::ShadowTechniqueTemplateGL.


The documentation for this class was generated from the following file:

Generated on Fri May 18 06:00:23 2012 by Doxygen 1.5.6
© 2001-2010 Hasso-Plattner-Institut | Impressum | Contact