| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/opengl/edgeenhancementgl.h>

Public Member Functions | |
| EdgeEnhancementGL (bool useShapeColor=true, bool useTextures=false) | |
| bool | useShapeColor () const |
| void | useShapeColor (bool) |
| bool | useTextures () const |
| void | useTextures (bool) |
| VRS_TYPEINFO (EdgeEnhancementGL, MonoAttribute) | |
| VRS_SERIALIZABLE (EdgeEnhancementGL) | |
| VRS::EdgeEnhancementGL::EdgeEnhancementGL | ( | bool | useShapeColor = true, |
|
| bool | useTextures = false | |||
| ) | [inline] |
| bool VRS::EdgeEnhancementGL::useShapeColor | ( | ) | const [inline] |
Enhance three dimensional shapes using edges. One can either use the given material or use a default white material property for black and white shading.
| void VRS::EdgeEnhancementGL::useShapeColor | ( | bool | color | ) | [inline] |
Distinguish between shape material black and white shading.
| bool VRS::EdgeEnhancementGL::useTextures | ( | ) | const [inline] |
| void VRS::EdgeEnhancementGL::useTextures | ( | bool | s | ) | [inline] |
Consider texture maps in texture unit 0.
| VRS::EdgeEnhancementGL::VRS_TYPEINFO | ( | EdgeEnhancementGL | , | |
| MonoAttribute | ||||
| ) |
| VRS::EdgeEnhancementGL::VRS_SERIALIZABLE | ( | EdgeEnhancementGL | ) |