version 3.3

VRS::FragmentProgramGL Class Reference

Configure the standard rendering pipeline using ARB fragment programs. More...

#include <vrs/opengl/fragmentprogramgl.h>

Inheritance diagram for VRS::FragmentProgramGL:

VRS::ShaderProgramGL VRS::MonoAttribute VRS::Attribute VRS::RenderObj VRS::SharedObj VRS::Visitable

List of all members.

Public Member Functions

 FragmentProgramGL (const char *program="")
 VRS_TYPEINFO (FragmentProgramGL, ShaderProgramGL)
 VRS_SERIALIZABLE (FragmentProgramGL)


Detailed Description

Configure the standard rendering pipeline using ARB fragment programs.

Constructor & Destructor Documentation

VRS::FragmentProgramGL::FragmentProgramGL ( const char *  program = ""  ) 

Fragment programs are specified by a script. Local vertex parameters must be set by methods (see ShaderProgramGL) and cannot be specified in the constructor. Env vertex parameters cannot currently specified (it is unclear whether they should be better specified by a distinct attribute?)


Member Function Documentation

VRS::FragmentProgramGL::VRS_TYPEINFO ( FragmentProgramGL  ,
ShaderProgramGL   
)

VRS::FragmentProgramGL::VRS_SERIALIZABLE ( FragmentProgramGL   ) 


The documentation for this class was generated from the following file:

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