| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/opengl/gl2/us/ubershadersamplervariable.h>

Public Member Functions | |
| UberShaderSamplerVariable (const std::string &name, const int textureUnit) | |
| VRS_TYPEINFO (UberShaderSamplerVariable, UberShaderUniformVariable< int >) | |
| VRS_SERIALIZABLE (UberShaderSamplerVariable) | |
Protected Member Functions | |
| UberShaderSamplerVariable (void) | |
| VRS::GL2::EXTSHADER::UberShaderSamplerVariable::UberShaderSamplerVariable | ( | const std::string & | name, | |
| const int | textureUnit | |||
| ) | [inline] |
Sampler variables represent textures as special characteristic of uniform variables of a shader program. They are referenced by their name. Their value indexes a texture unit.
| VRS::GL2::EXTSHADER::UberShaderSamplerVariable::UberShaderSamplerVariable | ( | void | ) | [protected] |
| VRS::GL2::EXTSHADER::UberShaderSamplerVariable::VRS_TYPEINFO | ( | UberShaderSamplerVariable | , | |
| UberShaderUniformVariable< int > | ||||
| ) |
| VRS::GL2::EXTSHADER::UberShaderSamplerVariable::VRS_SERIALIZABLE | ( | UberShaderSamplerVariable | ) |