| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/opengl/gl2/samplervariable.h>

Public Member Functions | |
| SamplerVariable (const std::string &name, const int textureUnit) | |
| bool | operator== (const SamplerVariable &other) const |
| VRS_TYPEINFO (SamplerVariable, UniformVariable< int >) | |
| VRS_SERIALIZABLE (SamplerVariable) | |
Protected Member Functions | |
| SamplerVariable () | |
| VRS::GL2::SamplerVariable::SamplerVariable | ( | const std::string & | name, | |
| const int | textureUnit | |||
| ) | [inline] |
Sampler variables represent textures as special characteristic of uniform variables of a shader program. They are referenced by their name. Their value indexes a texture unit.
| VRS::GL2::SamplerVariable::SamplerVariable | ( | ) | [protected] |
| bool VRS::GL2::SamplerVariable::operator== | ( | const SamplerVariable & | other | ) | const [inline] |
| VRS::GL2::SamplerVariable::VRS_TYPEINFO | ( | SamplerVariable | , | |
| UniformVariable< int > | ||||
| ) |
| VRS::GL2::SamplerVariable::VRS_SERIALIZABLE | ( | SamplerVariable | ) |