| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/opengl/gl2/vertexshaderobject.h>

Public Member Functions | |
| VRS_TYPEINFO (VertexShaderObject, ShaderObject) | |
| VRS_SERIALIZABLE (VertexShaderObject) | |
| VertexShaderObject (const std::string &source) | |
| Source code for vertex shader execution. | |
| virtual GLenum | type () const |
| See ShaderObject. | |
Protected Member Functions | |
| VertexShaderObject () | |
| VRS::GL2::VertexShaderObject::VertexShaderObject | ( | const std::string & | source | ) | [inline] |
Source code for vertex shader execution.
| VRS::GL2::VertexShaderObject::VertexShaderObject | ( | ) | [inline, protected] |
| VRS::GL2::VertexShaderObject::VRS_TYPEINFO | ( | VertexShaderObject | , | |
| ShaderObject | ||||
| ) |
| VRS::GL2::VertexShaderObject::VRS_SERIALIZABLE | ( | VertexShaderObject | ) |
| virtual GLenum VRS::GL2::VertexShaderObject::type | ( | ) | const [inline, virtual] |