version 3.3

VRS::ImageTexture3DGL Member List

This is the complete list of members for VRS::ImageTexture3DGL, including all inherited members.

accept(VisitorBase &visitor)=0VRS::Visitable [pure virtual]
acceptChildren(std::vector< Visitable * > &appendChildrenHere) const VRS::ImageTexture3DGL [protected, virtual]
acceptedImpl(VisitorBase &vistor, bool pushObj, VisitorBase::VisitMode &mode)VRS::Visitable [inline, protected]
acceptHierarchyRecursionImpl(VisitorBase &visitor, bool pushObj)VRS::Visitable [inline, protected]
ALPHA enum valueVRS::TextureGL
ALWAYS enum valueVRS::TextureGL
Attribute(bool enabled=true)VRS::Attribute
callbacks(const ID &service) const VRS::SharedObj [protected]
category() const VRS::TextureGL [virtual]
CLAMP enum valueVRS::TextureGL
CLAMP_TO_BORDER enum valueVRS::TextureGL
CLAMP_TO_EDGE enum valueVRS::TextureGL
ClassInfoVRS()VRS::SharedObj [static]
classInfoVRS() const VRS::SharedObj [virtual]
ClassNameVRS()VRS::SharedObj [static]
classNameVRS() const VRS::SharedObj
COLOR enum valueVRS::TextureGL
Component enum nameVRS::TextureGL
currentTransactionNo()VRS::SharedObj [static]
definesComponent(Component component) const VRS::TextureGL [virtual]
DEPTH enum valueVRS::TextureGL
DISABLED enum valueVRS::TextureGL
EQUAL enum valueVRS::TextureGL
FilterMode enum nameVRS::TextureGL
GEQUAL enum valueVRS::TextureGL
getAnisotropic() const VRS::TextureGL [virtual]
getBorderColor() const VRS::TextureGL [virtual]
getClientData() const VRS::SharedObj
getImages() const VRS::ImageTexture3DGL [virtual]
getInternalFormat() const VRS::ImageTexture3DGL [virtual]
getMagFilter() const VRS::TextureGL [virtual]
getMatrix() const VRS::Texture [virtual]
getMaxMipmapLevel() const VRS::TextureGL [virtual]
getMinFilter() const VRS::TextureGL [virtual]
getMinMipmapLevel() const VRS::TextureGL [virtual]
getObjectByName(const std::string &objName)VRS::SharedObj [static]
getObjectName() const VRS::SharedObj
getShadowCompare() const VRS::TextureGL [virtual]
getShadowResult() const VRS::TextureGL [virtual]
getWrapR() const VRS::Texture3DGL [virtual]
getWrapS() const VRS::Texture3DGL [virtual]
getWrapT() const VRS::Texture3DGL [virtual]
GREATER enum valueVRS::TextureGL
ImageTexture3DGL(Iterator< SO< Image > > *images, TextureGL::WrapMode wrapS=TextureGL::REPEAT, TextureGL::WrapMode wrapT=TextureGL::REPEAT, TextureGL::WrapMode wrapR=TextureGL::REPEAT, TextureGL::FilterMode minFilter=TextureGL::TRILINEAR, TextureGL::FilterMode magFilter=TextureGL::LINEAR, GLfloat anisotropic=1.0, const Matrix &matrix=Matrix(), const Color &borderColor=Color(0.0f, 0.0f, 0.0f, 0.0f), GLenum internalFormat=GL_ZERO)VRS::ImageTexture3DGL
ImageTexture3DGL()VRS::ImageTexture3DGL [protected]
isA(const ID &id) const VRS::SharedObj
isEnabled() const VRS::RenderObj [virtual]
isEqual(const SharedObj *other) const VRS::SharedObj [virtual]
IsEqual(const SharedObj *obj1, const SharedObj *obj2)VRS::SharedObj [static]
isMipmap() const VRS::TextureGL [virtual]
lastTransactionNo() const VRS::SharedObj [virtual]
LEQUAL enum valueVRS::TextureGL
LESS enum valueVRS::TextureGL
LINEAR enum valueVRS::TextureGL
LINEAR_MIPMAP_LINEAR enum valueVRS::TextureGL
LINEAR_MIPMAP_NEAREST enum valueVRS::TextureGL
MIRROR_CLAMP enum valueVRS::TextureGL
MIRROR_CLAMP_TO_BORDER enum valueVRS::TextureGL
MIRROR_CLAMP_TO_EDGE enum valueVRS::TextureGL
MIRRORED_REPEAT enum valueVRS::TextureGL
modified()VRS::SharedObj [virtual]
MonoAttribute(bool enabled=true)VRS::MonoAttribute [inline]
NEAREST enum valueVRS::TextureGL
NEAREST_MIPMAP_LINEAR enum valueVRS::TextureGL
NEAREST_MIPMAP_NEAREST enum valueVRS::TextureGL
NEVER enum valueVRS::TextureGL
NOT_EQUAL enum valueVRS::TextureGL
operator==(const TextureGL &other) const VRS::TextureGL [protected]
VRS::Texture::operator==(const Texture &other) const VRS::Texture
VRS::MonoAttribute::operator==(const SharedObj &other) const VRS::SharedObj
outputAllTrackedObjectReferences()VRS::SharedObj [static]
outputReferences() const VRS::SharedObj
ref(const void *debugPointerHolder=NULL) const VRS::SharedObj
references() const VRS::SharedObj
registerCB(const ID &service, SO< CallbackBase > cb)VRS::SharedObj [protected]
registerDestructionCB(SO< Callback1< SharedObj * > > cb)VRS::SharedObj
registerModificationCB(SO< Callback1< SharedObj * > > cb)VRS::SharedObj
registerWO(const WeakPointerBase *wo) const VRS::SharedObj [protected]
RenderObj(bool enabled=true)VRS::RenderObj
REPEAT enum valueVRS::TextureGL
setAnisotropic(GLfloat factor)VRS::TextureGL [virtual]
setBorderColor(const Color &color)VRS::TextureGL [virtual]
setClientData(void *clientData)VRS::SharedObj
setEnableState(bool enabled)VRS::RenderObj [virtual]
setFilter(FilterMode filter)VRS::TextureGL [virtual]
setImages(Iterator< SO< Image > > *newImages, GLenum internalFormat=GL_ZERO)VRS::ImageTexture3DGL [virtual]
setInternalFormat(GLenum format=GL_ZERO)VRS::TextureGL [virtual]
setMagFilter(FilterMode filter)VRS::TextureGL [virtual]
setMatrix(const Matrix &textureMatrix)VRS::Texture [virtual]
setMaxMipmapLevel(unsigned int newMaxMipmapLevel)VRS::TextureGL [virtual]
setMinFilter(FilterMode filter)VRS::TextureGL [virtual]
setMinMipmapLevel(unsigned int newMinMipmapLevel)VRS::TextureGL [virtual]
setObjectName(const char *objName)VRS::SharedObj
setObjectName(const std::string &objName)VRS::SharedObj
setShadowCompare(ShadowCompareMode)VRS::TextureGL [virtual]
setShadowResult(ShadowResultMode)VRS::TextureGL [virtual]
setWrap(TextureGL::WrapMode wrapSTR)VRS::Texture3DGL [virtual]
setWrapR(TextureGL::WrapMode wrapR)VRS::Texture3DGL [virtual]
setWrapS(TextureGL::WrapMode wrapS)VRS::Texture3DGL [virtual]
setWrapT(TextureGL::WrapMode wrapT)VRS::Texture3DGL [virtual]
SHADOW_ALPHA enum valueVRS::TextureGL
SHADOW_INTENSITY enum valueVRS::TextureGL
SHADOW_LUMINANCE enum valueVRS::TextureGL
ShadowCompareMode enum nameVRS::TextureGL
ShadowResultMode enum nameVRS::TextureGL
SharedObj()VRS::SharedObj
SharedObj(const SharedObj &other)VRS::SharedObj
Texture(const Matrix &textureMatrix=Matrix())VRS::Texture [protected]
Texture3DGL(TextureGL::WrapMode wrapS=TextureGL::REPEAT, TextureGL::WrapMode wrapT=TextureGL::REPEAT, TextureGL::WrapMode wrapR=TextureGL::REPEAT, TextureGL::FilterMode minFilter=TextureGL::TRILINEAR, TextureGL::FilterMode maxFilter=TextureGL::LINEAR, GLfloat anisotropic=1.0, const Matrix &matrix=Matrix(), const Color &borderColor=Color(0.0f, 0.0f, 0.0f, 0.0f), GLenum internalFormat=GL_ZERO)VRS::Texture3DGL
TextureGL(FilterMode minFilter=TextureGL::TRILINEAR, FilterMode magFilter=TextureGL::LINEAR, GLfloat anisotropic=1.0, const Matrix &matrix=Matrix(), const Color &borderColor=Color(0.0f, 0.0f, 0.0f, 0.0f), GLenum internalFormat=GL_ZERO, unsigned int minMipmapLevel=0, unsigned int maxMipmapLevel=1000)VRS::TextureGL [protected]
trackReferences()VRS::SharedObj
TRILINEAR enum valueVRS::TextureGL
unref(const void *debugPointerHolder=NULL) const VRS::SharedObj
unregisterCB(const ID &service, SO< CallbackBase > cb)VRS::SharedObj [protected]
unregisterDestructionCB(SO< Callback1< SharedObj * > > cb)VRS::SharedObj
unregisterModificationCB(SO< Callback1< SharedObj * > > cb)VRS::SharedObj
unregisterWO(const WeakPointerBase *wo) const VRS::SharedObj [protected]
VRS_SERIALIZABLE(ImageTexture3DGL)VRS::ImageTexture3DGL
VRS::Texture3DGL::VRS_SERIALIZABLE(Texture3DGL)VRS::Texture3DGL
VRS::TextureGL::VRS_SERIALIZABLE(TextureGL)VRS::TextureGL
VRS::Texture::VRS_SERIALIZABLE(RenderObj)VRS::RenderObj
VRS::SharedObj::VRS_SERIALIZABLE(SharedObj)VRS::SharedObj
VRS_SERIALIZABLE_ABSTRACT_CLASS(Texture)VRS::Texture
VRS_SERIALIZABLE_CLASS_ENUM(FilterMode)VRS::TextureGL
VRS_SERIALIZABLE_CLASS_ENUM(WrapMode)VRS::TextureGL
VRS_SERIALIZABLE_CLASS_ENUM(ShadowCompareMode)VRS::TextureGL
VRS_SERIALIZABLE_CLASS_ENUM(ShadowResultMode)VRS::TextureGL
VRS_SERIALIZABLE_CLASS_ENUM(Component)VRS::TextureGL
VRS_ThisClass typedefVRS::SharedObj
VRS_TYPEINFO(ImageTexture3DGL, Texture3DGL)VRS::ImageTexture3DGL
VRS::Texture3DGL::VRS_TYPEINFO(Texture3DGL, TextureGL)VRS::Texture3DGL
VRS::TextureGL::VRS_TYPEINFO(TextureGL, Texture)VRS::TextureGL
VRS::Texture::VRS_TYPEINFO(Texture, MonoAttribute)VRS::Texture
VRS::MonoAttribute::VRS_TYPEINFO(MonoAttribute, Attribute)VRS::MonoAttribute
VRS::Attribute::VRS_TYPEINFO(Attribute, RenderObj)VRS::Attribute
VRS::RenderObj::VRS_TYPEINFO(RenderObj, SharedObj)VRS::RenderObj
VRS_VISITABLE_BASEVRS::SharedObj
WeakPointerBase classVRS::SharedObj [friend]
WrapMode enum nameVRS::TextureGL
~SharedObj()VRS::SharedObj [virtual]
~Visitable()VRS::Visitable [inline, virtual]


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