version 3.3

VRS::MappedVertexAttributeShapeRayIntersectorGL Class Reference

Intersector: Ray <-> MappedVertexAttributeShapeGL. More...

#include <vrs/opengl/mappedvertexattributeshaperayintersectorgl.h>

Inheritance diagram for VRS::MappedVertexAttributeShapeRayIntersectorGL:

VRS::RayIntersector VRS::Handler VRS::RenderObj VRS::SharedObj VRS::Visitable

List of all members.

Public Member Functions

virtual ID target () const
 Target of the handler: `MappedVertexAttributeShapeGL'.
virtual bool intersect (Engine *engine, const Matrix &mv, const Matrix &ori, const Matrix &pr, const Shape *S, const Ray &, RayTracingTechnique *tracer)
 See `RayIntersector'.
 VRS_TYPEINFO (MappedVertexAttributeShapeRayIntersectorGL, RayIntersector)


Detailed Description

Intersector: Ray <-> MappedVertexAttributeShapeGL.

This objects performs intersections between a Ray and a MappedVertexAttributeShapeGL. NOTE: Ray intersection of a MappedVertexAttributeShape is currently possible only if these conditions are met.

The number of an intersected triangle is stored as an hint value of an intersection result.


Member Function Documentation

virtual ID VRS::MappedVertexAttributeShapeRayIntersectorGL::target (  )  const [virtual]

Target of the handler: `MappedVertexAttributeShapeGL'.

Implements VRS::Handler.

virtual bool VRS::MappedVertexAttributeShapeRayIntersectorGL::intersect ( Engine engine,
const Matrix mv,
const Matrix ori,
const Matrix pr,
const Shape S,
const Ray ,
RayTracingTechnique tracer 
) [virtual]

See `RayIntersector'.

Implements VRS::RayIntersector.

VRS::MappedVertexAttributeShapeRayIntersectorGL::VRS_TYPEINFO ( MappedVertexAttributeShapeRayIntersectorGL  ,
RayIntersector   
)


The documentation for this class was generated from the following file:

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