| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/opengl/noisetexturegl.h>

Public Member Functions | |
| NoiseTexture1DGL (unsigned int size=512, double frequency=1.0, const Vector &offset=Vector::origin, Image::LayerSequence layerSequence=Image::A, int dataType=Image::U8, TextureGL::WrapMode wrap=TextureGL::REPEAT, TextureGL::FilterMode minFilter=TextureGL::TRILINEAR, TextureGL::FilterMode magFilter=TextureGL::LINEAR) | |
| creates a 1D noise texture | |
| VRS_TYPEINFO (NoiseTexture1DGL, ImageTexture1DGL) | |
| VRS_SERIALIZABLE (NoiseTexture1DGL) | |
Static Public Member Functions | |
| static Image * | createNoise1D (unsigned int size, double frequency, const Vector &offset=Vector::origin, Image::LayerSequence layerSequence=Image::A, int dataType=Image::U8) |
| creates a 1D noise image | |
| VRS::NoiseTexture1DGL::NoiseTexture1DGL | ( | unsigned int | size = 512, |
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| double | frequency = 1.0, |
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| const Vector & | offset = Vector::origin, |
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| Image::LayerSequence | layerSequence = Image::A, |
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| int | dataType = Image::U8, |
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| TextureGL::WrapMode | wrap = TextureGL::REPEAT, |
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| TextureGL::FilterMode | minFilter = TextureGL::TRILINEAR, |
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| TextureGL::FilterMode | magFilter = TextureGL::LINEAR | |||
| ) |
creates a 1D noise texture
creates a 1D noise texture of the given size and the requested frequency. origin adjusts the start sampling-point of the internal noise function and should be set to create different noise functions. Noise values are replicated over all channels indicated by layerSequence. For the rest of the parameters, see ImageTexture1DGL.
| static Image* VRS::NoiseTexture1DGL::createNoise1D | ( | unsigned int | size, | |
| double | frequency, | |||
| const Vector & | offset = Vector::origin, |
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| Image::LayerSequence | layerSequence = Image::A, |
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| int | dataType = Image::U8 | |||
| ) | [static] |
creates a 1D noise image
| VRS::NoiseTexture1DGL::VRS_TYPEINFO | ( | NoiseTexture1DGL | , | |
| ImageTexture1DGL | ||||
| ) |
| VRS::NoiseTexture1DGL::VRS_SERIALIZABLE | ( | NoiseTexture1DGL | ) |