| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/opengl/polygonsetbuildergl.h>
Static Public Member Functions | |
| static SO< PolygonSet > | create (SO< Facet > facet, bool clockwise, bool createEdgeFlags=false, const Vector &forcedNormal=Vector::origin) |
| Creates a tesselation for a given facet. | |
| static SO<PolygonSet> VRS::PolygonSetBuilderGL::create | ( | SO< Facet > | facet, | |
| bool | clockwise, | |||
| bool | createEdgeFlags = false, |
|||
| const Vector & | forcedNormal = Vector::origin | |||
| ) | [static] |
Creates a tesselation for a given facet.
If forcedNormals is the origin vector, facet->normal() is used for tesselation (and inverted for clockwise is true. If forcedNormal is unequal Vector::origin, it is used as a normal vector for tesselation.