version 3.3

VRS::PolygonSetBuilderGL Class Reference

#include <vrs/opengl/polygonsetbuildergl.h>

List of all members.

Static Public Member Functions

static SO< PolygonSetcreate (SO< Facet > facet, bool clockwise, bool createEdgeFlags=false, const Vector &forcedNormal=Vector::origin)
 Creates a tesselation for a given facet.


Member Function Documentation

static SO<PolygonSet> VRS::PolygonSetBuilderGL::create ( SO< Facet facet,
bool  clockwise,
bool  createEdgeFlags = false,
const Vector forcedNormal = Vector::origin 
) [static]

Creates a tesselation for a given facet.

If forcedNormals is the origin vector, facet->normal() is used for tesselation (and inverted for clockwise is true. If forcedNormal is unequal Vector::origin, it is used as a normal vector for tesselation.


The documentation for this class was generated from the following file:

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