version 3.3

VRS::PosttraversalTechnique Class Reference

#include <vrs/posttraversaltechnique.h>

Inheritance diagram for VRS::PosttraversalTechnique:

VRS::Technique VRS::RenderObj VRS::SharedObj VRS::Visitable

List of all members.

Public Member Functions

 PosttraversalTechnique ()
 Technique for posttraversing the scene graph, i.e., for cleaning things up.
virtual bool preparePass (Engine *)
 Returns true, so the scene graph is traversed in pass POST.
virtual void finishPass (Engine *)
 Empty implementation.
virtual bool prepareEval (Engine *, const Shape *)
 Returns false, so shapes are not rendered in pass POST.
virtual void finishEval (Engine *, const Shape *)
 Empty implementation.
 VRS_TYPEINFO (PosttraversalTechnique, Technique)


Constructor & Destructor Documentation

VRS::PosttraversalTechnique::PosttraversalTechnique (  ) 

Technique for posttraversing the scene graph, i.e., for cleaning things up.


Member Function Documentation

virtual bool VRS::PosttraversalTechnique::preparePass ( Engine  )  [virtual]

Returns true, so the scene graph is traversed in pass POST.

Implements VRS::Technique.

virtual void VRS::PosttraversalTechnique::finishPass ( Engine  )  [virtual]

Empty implementation.

Implements VRS::Technique.

virtual bool VRS::PosttraversalTechnique::prepareEval ( Engine ,
const Shape  
) [virtual]

Returns false, so shapes are not rendered in pass POST.

Implements VRS::Technique.

virtual void VRS::PosttraversalTechnique::finishEval ( Engine ,
const Shape  
) [virtual]

Empty implementation.

Implements VRS::Technique.

VRS::PosttraversalTechnique::VRS_TYPEINFO ( PosttraversalTechnique  ,
Technique   
)


The documentation for this class was generated from the following file:

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