| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/posttraversaltechnique.h>

Public Member Functions | |
| PosttraversalTechnique () | |
| Technique for posttraversing the scene graph, i.e., for cleaning things up. | |
| virtual bool | preparePass (Engine *) |
| Returns true, so the scene graph is traversed in pass POST. | |
| virtual void | finishPass (Engine *) |
| Empty implementation. | |
| virtual bool | prepareEval (Engine *, const Shape *) |
| Returns false, so shapes are not rendered in pass POST. | |
| virtual void | finishEval (Engine *, const Shape *) |
| Empty implementation. | |
| VRS_TYPEINFO (PosttraversalTechnique, Technique) | |
| VRS::PosttraversalTechnique::PosttraversalTechnique | ( | ) |
Technique for posttraversing the scene graph, i.e., for cleaning things up.
| virtual bool VRS::PosttraversalTechnique::preparePass | ( | Engine * | ) | [virtual] |
| virtual void VRS::PosttraversalTechnique::finishPass | ( | Engine * | ) | [virtual] |
| VRS::PosttraversalTechnique::VRS_TYPEINFO | ( | PosttraversalTechnique | , | |
| Technique | ||||
| ) |