| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/pretraversaltechnique.h>

Public Member Functions | |
| PretraversalTechnique () | |
| Technique for pretraversing the scene graph. | |
| virtual bool | preparePass (Engine *) |
| virtual void | finishPass (Engine *) |
| Empty implementation. | |
| virtual bool | prepareEval (Engine *, const Shape *) |
| Returns false, so shapes are not rendered in pass PRE. | |
| virtual void | finishEval (Engine *, const Shape *) |
| Empty implementation. | |
| VRS_TYPEINFO (PretraversalTechnique, Technique) | |
| VRS::PretraversalTechnique::PretraversalTechnique | ( | ) |
Technique for pretraversing the scene graph.
| virtual bool VRS::PretraversalTechnique::preparePass | ( | Engine * | ) | [virtual] |
Model-view and projection matrix are set to identity to start from scratch. Returns true, so the scene graph is traversed in pass PRE.
Implements VRS::Technique.
| virtual void VRS::PretraversalTechnique::finishPass | ( | Engine * | ) | [virtual] |
| VRS::PretraversalTechnique::VRS_TYPEINFO | ( | PretraversalTechnique | , | |
| Technique | ||||
| ) |