version 3.3

VRS::PrimitiveQuadTreeAreaRayIntersectorGL Class Reference

#include <vrs/opengl/primitivequadtreearearayintersectorgl.h>

Inheritance diagram for VRS::PrimitiveQuadTreeAreaRayIntersectorGL:

VRS::RayIntersector VRS::Handler VRS::RenderObj VRS::SharedObj VRS::Visitable

List of all members.

Public Member Functions

 VRS_TYPEINFO (PrimitiveQuadTreeAreaRayIntersectorGL, RayIntersector)
virtual ID target () const
 See `Painter'.
virtual bool intersect (Engine *engine, const Matrix &mv, const Matrix &ori, const Matrix &pr, const Shape *shape, const Ray &ray, RayTracingTechnique *tracer)
 See `RayIntersector'.


Member Function Documentation

VRS::PrimitiveQuadTreeAreaRayIntersectorGL::VRS_TYPEINFO ( PrimitiveQuadTreeAreaRayIntersectorGL  ,
RayIntersector   
)

virtual ID VRS::PrimitiveQuadTreeAreaRayIntersectorGL::target (  )  const [virtual]

See `Painter'.

Implements VRS::Handler.

virtual bool VRS::PrimitiveQuadTreeAreaRayIntersectorGL::intersect ( Engine engine,
const Matrix mv,
const Matrix ori,
const Matrix pr,
const Shape shape,
const Ray ray,
RayTracingTechnique tracer 
) [virtual]

See `RayIntersector'.

Implements VRS::RayIntersector.


The documentation for this class was generated from the following file:

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