version 3.3

VRS::TexturedBatchTreeRayIntersectorGL Class Reference

#include <vrs/opengl/texturedbatchtreerayintersectorgl.h>

Inheritance diagram for VRS::TexturedBatchTreeRayIntersectorGL:

VRS::RayIntersector VRS::Handler VRS::RenderObj VRS::SharedObj VRS::Visitable

List of all members.

Public Member Functions

virtual ID target () const
 Target of the handler: `BatchTree'.
virtual bool intersect (VRS::Engine *engine, const Matrix &mv, const Matrix &ori, const Matrix &pr, const Shape *S, const Ray &, RayTracingTechnique *tracer)
 See `RayIntersector'.
 VRS_TYPEINFO (TexturedBatchTreeRayIntersectorGL, RayIntersector)


Member Function Documentation

virtual ID VRS::TexturedBatchTreeRayIntersectorGL::target (  )  const [virtual]

Target of the handler: `BatchTree'.

Implements VRS::Handler.

virtual bool VRS::TexturedBatchTreeRayIntersectorGL::intersect ( VRS::Engine engine,
const Matrix mv,
const Matrix ori,
const Matrix pr,
const Shape S,
const Ray ,
RayTracingTechnique tracer 
) [virtual]

See `RayIntersector'.

Implements VRS::RayIntersector.

VRS::TexturedBatchTreeRayIntersectorGL::VRS_TYPEINFO ( TexturedBatchTreeRayIntersectorGL  ,
RayIntersector   
)


The documentation for this class was generated from the following file:

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