| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/opengl/texturingeffectgl.h>

Public Member Functions | |
| virtual bool | isShaded () const |
| virtual bool | ignorePreviousEffects () const |
| virtual ID | category () const |
| VRS_TYPEINFO (TexturingEffectGL, MonoAttribute) | |
| VRS_SERIALIZABLE_ABSTRACT_CLASS (TexturingEffectGL) | |
Protected Member Functions | |
| TexturingEffectGL (bool shaded=false) | |
| virtual void | setShaded (bool onOff) |
| VRS::TexturingEffectGL::TexturingEffectGL | ( | bool | shaded = false |
) | [protected] |
| virtual bool VRS::TexturingEffectGL::isShaded | ( | ) | const [virtual] |
| virtual bool VRS::TexturingEffectGL::ignorePreviousEffects | ( | ) | const [inline, virtual] |
Reimplemented in VRS::AdditiveMultiTexturingEffectGL, and VRS::InterpolatedMultiTexturingEffectGL.
| virtual ID VRS::TexturingEffectGL::category | ( | ) | const [virtual] |
Defines the category under which objects of this type get stored in contexts. By default, the category is the same as the class name. Attribute classes may want to overwrite the category for example, if further subclasses should be stored in the same category as their base class (i.e., the category of subclasses would return the base class name.
Reimplemented from VRS::Attribute.
| VRS::TexturingEffectGL::VRS_TYPEINFO | ( | TexturingEffectGL | , | |
| MonoAttribute | ||||
| ) |
| VRS::TexturingEffectGL::VRS_SERIALIZABLE_ABSTRACT_CLASS | ( | TexturingEffectGL | ) |
| virtual void VRS::TexturingEffectGL::setShaded | ( | bool | onOff | ) | [protected, virtual] |