| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /********************************************************************** 00002 VRS - The Virtual Rendering System 00003 Copyright (C) 2001 Computer Graphics Systems Group at the 00004 Hasso-Plattner-Institute, Potsdam, Germany. 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 This library is distributed in the hope that it will be useful, but 00010 WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 See the GNU Lesser General Public License for more details. 00013 You should have received a copy of the GNU Lesser+ General Public 00014 License along with this library; if not, write to the FreeSoftware 00015 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA, 02111-1307, USA. 00016 **********************************************************************/ 00017 // $Id: depthbuffergl.h 6757 2010-01-28 14:29:42Z Tassilo.Glander $ 00018 // $Date: 2010-01-28 15:29:42 +0100 (Thu, 28 Jan 2010) $ 00019 // $Revision: 6757 $ 00020 // $State$ 00021 // $Author: Tassilo.Glander $ 00022 // 00023 // $Log$ 00024 // Revision 1.19 2005/01/03 01:43:09 klimetschek 00025 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00026 // - removed vrs.vcproj 00027 // minor things: 00028 // - added all glutexamples to vrs4glut.sln 00029 // - fixed some problems in glutexamples 00030 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00031 // 00032 // Revision 1.18 2004/11/03 14:45:06 saar 00033 // Class comment changed (Doxygen style) 00034 // 00035 // Revision 1.17 2004/03/12 16:28:40 baumann 00036 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00037 // 00038 // Revision 1.16 2004/01/19 11:43:58 baumann 00039 // serialization mechanism improved 00040 // 00041 // Revision 1.15 2004/01/19 07:28:02 baumann 00042 // serialization mechanism improved 00043 // 00044 // Revision 1.14 2003/11/18 09:59:26 kirsch 00045 // removed buffer clearing facility from color, depth, and stencilbuffergl attribute. 00046 // Use the framebuffergl - attribute instead. 00047 // 00048 // Revision 1.13 2003/11/07 14:19:25 kirsch 00049 // removed leading underscore from include guards 00050 // 00051 // Revision 1.12 2003/07/23 17:04:49 baumann 00052 // code cleanup (especially untabified) 00053 // 00054 // Revision 1.11 2002/10/29 10:32:52 baumann 00055 // macros VRS_CLASSNAME_* and VRS_IMPL_TYPEINFO_* removed 00056 // 00057 // Revision 1.10 2002/04/02 14:04:59 kersting 00058 // added persistency 00059 // 00060 // Revision 1.9 2002/03/03 21:44:25 kosta 00061 // VRS_TYPEINFO-macro rewritten 00062 // 00063 // Revision 1.8 2002/02/19 10:34:17 kosta 00064 // undone all changes since 2002-02-15 00065 // 00066 // Revision 1.5 2002/01/15 16:25:55 kosta 00067 // macros rewritten for a better namespace support 00068 // 00069 // Revision 1.4 2001/11/13 16:36:31 kirsch 00070 // changed line feed to unix style (removed control-M) 00071 // 00072 // Revision 1.3 2001/10/30 15:14:30 kirsch 00073 // cleaned up painter for OpenGL depth buffer 00074 // 00075 // Revision 1.2 2001/07/02 10:14:30 kersting 00076 // changes due to enum definition 00077 // 00078 // Revision 1.1.1.1 2001/06/08 08:09:21 kirsch 00079 // imported alpha-version by olli 00080 // 00081 00082 00083 #ifndef VRS_OPENGL_DEPTHBUFFERGL_H 00084 #define VRS_OPENGL_DEPTHBUFFERGL_H 00085 00086 #include <vrs/monoattribute.h> 00087 #include <vrs/opengl/openglconfig.h> 00088 00089 namespace VRS { 00090 00100 class VRS_CORE_API DepthBufferGL : public MonoAttribute { 00101 public: 00102 enum Operations { 00103 Unused = 1 << 0, 00104 SetDepthMask = 1 << 1, 00105 SetDepthTest = 1 << 2, 00106 SetDepthFunction = 1 << 3, 00107 SetDepthRange = 1 << 4 00108 }; 00109 VRS_SERIALIZABLE_CLASS_ENUM(Operations); 00110 00111 DepthBufferGL( 00112 int operations = DepthBufferGL::Unused, 00113 bool depthMask = false, 00114 bool depthTest = true, 00115 GLenum depthFunction = GL_LESS, 00116 double minRange = 0.0, 00117 double maxRange = 1.0); 00118 00122 DepthBufferGL(bool enabledForWriting, bool turnDepthTestOn=false); 00123 00124 00125 00126 void enableOperation(int flagToBeAdded); 00127 void disableOperation(int flagToBeRemoved); 00128 int getOperations() const; 00129 00132 void setDepthMask(bool onOff); 00133 bool getDepthMask() const; 00134 00135 00136 void setDepthTest(bool onOff); 00137 bool getDepthTest() const; 00138 00149 void setDepthFunction (GLenum funct); 00150 GLenum getDepthFunction () const; 00151 00152 void setRange(double minValue, double maxValue); 00153 void setRangeMin(double minValue); 00154 void setRangeMax(double maxValue); 00155 double getRangeMin() const; 00156 double getRangeMax() const; 00158 00159 VRS_TYPEINFO(DepthBufferGL, MonoAttribute); 00160 VRS_SERIALIZABLE(DepthBufferGL); 00161 00162 private: 00163 int op_; 00164 bool mask_; 00165 bool test_; 00166 GLenum fct_; 00167 GLclampd min_; 00168 GLclampd max_; 00169 }; 00170 00171 inline int DepthBufferGL::getOperations() const { return op_; } 00172 inline bool DepthBufferGL::getDepthMask() const { return mask_; } 00173 inline bool DepthBufferGL::getDepthTest() const { return test_; } 00174 inline GLenum DepthBufferGL::getDepthFunction() const { return fct_; } 00175 inline double DepthBufferGL::getRangeMin() const { return min_; } 00176 inline double DepthBufferGL::getRangeMax() const { return max_; } 00177 00178 } // namespace VRS 00179 00180 #endif // VRS_OPENGL_DEPTHBUFFERGL_H