| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2002 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: edgeenhancementshader.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00019 // 00020 // $Log$ 00021 // Revision 1.3 2005/01/03 01:43:10 klimetschek 00022 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00023 // - removed vrs.vcproj 00024 // minor things: 00025 // - added all glutexamples to vrs4glut.sln 00026 // - fixed some problems in glutexamples 00027 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00028 // 00029 // Revision 1.2 2004/11/03 14:45:07 saar 00030 // Class comment changed (Doxygen style) 00031 // 00032 // Revision 1.1 2004/10/12 11:14:02 nienhaus 00033 // initial version 00034 // 00035 00036 #ifndef VRS_GL2_EDGEENHANCEMENTSHADER_H_ 00037 #define VRS_GL2_EDGEENHANCEMENTSHADER_H_ 00038 00039 #include <vrs/shader.h> 00040 00041 namespace VRS { 00042 namespace GL2 { 00043 00045 class VRS_CORE_API EdgeEnhancementShader : public Shader { 00046 public: 00047 EdgeEnhancementShader() {}; 00052 virtual bool canBeUsed(Engine*, const MonoAttribute*) const; 00055 virtual bool isApplicableForCurrentPass(Engine*, const MonoAttribute*) const; 00058 virtual void start(Engine*, const MonoAttribute*); 00059 virtual void stop(Engine*, const MonoAttribute*); 00062 virtual bool needsPass(Engine*, const MonoAttribute*, unsigned int pass) const; 00065 virtual void preparePass(Engine*, const MonoAttribute*, unsigned int pass); 00066 virtual void finishPass(Engine*, const MonoAttribute*, unsigned int pass); 00069 virtual void eval(Engine*, const MonoAttribute*, const Shape*, unsigned int pass); 00072 virtual ID target() const; 00075 VRS_TYPEINFO(Shader, Handler); 00076 }; // class EdgeEnhancementShader 00077 00078 } // namespace GL2 00079 } // namespace VRS 00080 00081 #endif // VRS_GL2_EDGEENHANCEMENTSHADER_H_