| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2000-2004 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: halotechniquegl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00019 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00020 // $Revision: 6014 $ 00021 // $State$ 00022 // $Author: Konstantin_Baumann $ 00023 // 00024 // $Log$ 00025 // Revision 1.3 2005/01/03 01:43:09 klimetschek 00026 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00027 // - removed vrs.vcproj 00028 // minor things: 00029 // - added all glutexamples to vrs4glut.sln 00030 // - fixed some problems in glutexamples 00031 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00032 // 00033 // Revision 1.2 2004/12/10 17:33:29 buchholz 00034 // no message 00035 // 00036 00037 #ifndef VRS_OPENGL_HALOSTECHNIQUEGL_H 00038 #define VRS_OPENGL_HALOSTECHNIQUEGL_H 00039 00040 #include <vrs/opengl/techniquegl.h> 00041 #include <vrs/vertexattributemap.h> 00042 00043 namespace VRS { 00044 00045 class Engine; 00046 class MonoAttribute; 00047 class Shape; 00048 00049 class VRS_CORE_API HaloTechniqueGL : 00050 public TechniqueGL 00051 { 00052 public: 00053 00055 HaloTechniqueGL(); 00056 00059 const ID& getNormalID(); 00060 void setNormalID(const ID& normalID = NORMAL_ID()); 00061 00063 virtual bool canBeUsed(Engine*) const; 00064 00068 virtual bool preparePass(Engine*); 00070 virtual void finishPass(Engine*); 00071 00074 virtual bool prepareEval(Engine*, const Shape*); 00075 00077 virtual void finishEval(Engine*, const Shape*); 00078 00079 VRS_TYPEINFO(HaloTechniqueGL, TechniqueGL); 00080 00081 private: 00082 unsigned int haloedShapes_; 00083 bool render_; 00084 int recursions_; 00085 ID normalID_; 00086 SO<VertexAttributeMap> verticesAndNormals_; 00087 }; 00088 00089 } // namespace VRS 00090 00091 #endif // VRS_OPENGL_HALOSTECHNIQUEGL_H