| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2000-2006 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 #ifndef VRS_GL2_EXTSHADER_HANDLEROBJECT_H 00019 #define VRS_GL2_EXTSHADER_HANDLEROBJECT_H 00020 00021 // 00022 // EXTSHADER 00023 // 00024 #include <vrs/opengl/gl2/us/config.h> 00025 #include <vrs/opengl/gl2/us/shaderhandler.h> 00026 00027 // 00028 // VRS 00029 // 00030 #include <vrs/container/array.h> 00031 00032 namespace VRS 00033 { 00034 namespace GL2 00035 { 00036 namespace EXTSHADER 00037 { 00038 class VRS_US_API HandlerObject : public Array<SO<ShaderHandler> > 00039 { 00040 public: 00041 00042 HandlerObject(const std::string& handlerSource = "", 00043 ShaderHandler::HandlerType = ShaderHandler::UnknownHandler); 00044 00045 void setHandlerSource(const std::string& handlerSource); 00046 inline const std::string& getHandlerSource(void) const 00047 { 00048 return this->handlerSource_; 00049 } 00050 00051 void setHandlerObjectType(ShaderHandler::HandlerType handlerObjectType); 00052 inline ShaderHandler::HandlerType getHandlerObjectType(void) const 00053 { 00054 return this->handlerObjectType_; 00055 } 00056 00057 VRS_TYPEINFO(HandlerObject, Array); 00058 VRS_SERIALIZABLE(HandlerObject); 00059 00060 private: 00061 00062 std::string handlerSource_; 00063 ShaderHandler::HandlerType handlerObjectType_; 00064 00065 };//endclass HandlerObject 00066 00067 };//endnamespace EXTSHADER 00068 00069 };//endnamespace GL2 00070 00071 };//endnamespace VRS 00072 00073 #endif // VRS_GL2_EXTSHADER_HANDLEROBJECT_H