| VRS - The Virtual Rendering System |
| version 3.3 |
VRS is implemented as a C++ library. Applications can incorporate VRS as C++ library based on the C++ API. In addition, we provide a complete Tcl/Tk binding of the C++ API, called iVRS. You can deploy VRS on Windows platforms Windows XP/Vista/7. Experimental support for X11/Unix and MACOS X. It is distributed under the GNU Lesser General Public License.
The Virtual Rendering System represents a stable, continuously extended framework for real-time 3D application development. It forms part of the university education at the Hasso-Plattner-Institute at the University of Potsdam. A large number of industrial software legacy systems are using VRS as real-time 3D graphics kernel such as the T-Mobile radio network system. For an overview of scientific and commercial projects visit the project pages of the computer graphics division at the Hasso-Plattner-Institut. Some results of our computer graphic and real-time rendering seminar/lab, demonstrating the use of VRS for game programming, can be found here.
Please check out anonymously from the Subversion server at https://projects.hpi3d.de/svn/vrs/trunk/:
svn co https://projects.hpi3d.de/svn/vrs/trunk/
VRS has been used for teach several courses. Projects including executables and source code can be found here.