version 3.3

Welcome to the VRS Website!

3.3

The Virtual Rendering System (VRS) is a computer graphics software library for constructing interactive 3D applications. It provides a large collection of 3D rendering components which facilitate implementing 3D graphics applications and experimenting with 3D graphics and imaging algorithms.

VRS is implemented as a C++ library. Applications can incorporate VRS as C++ library based on the C++ API. In addition, we provide a complete Tcl/Tk binding of the C++ API, called iVRS. You can deploy VRS on Windows platforms Windows XP/Vista/7. Experimental support for X11/Unix and MACOS X. It is distributed under the GNU Lesser General Public License.

The Virtual Rendering System represents a stable, continuously extended framework for real-time 3D application development. It forms part of the university education at the Hasso-Plattner-Institute at the University of Potsdam. A large number of industrial software legacy systems are using VRS as real-time 3D graphics kernel such as the T-Mobile radio network system. For an overview of scientific and commercial projects visit the project pages of the computer graphics division at the Hasso-Plattner-Institut. Some results of our computer graphic and real-time rendering seminar/lab, demonstrating the use of VRS for game programming, can be found here.

VRS Download

Please check out anonymously from the Subversion server at https://projects.hpi3d.de/svn/vrs/trunk/:
svn co https://projects.hpi3d.de/svn/vrs/trunk/

VRS Features

VRS Demo Projects

VRS has been used for teach several courses. Projects including executables and source code can be found here.


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