| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2002 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: md2reader.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00019 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00020 // $Revision: 6014 $ 00021 // $State$ 00022 // $Author: Konstantin_Baumann $ 00023 // 00024 // $Log$ 00025 // Revision 1.3 2005/01/03 01:43:09 klimetschek 00026 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00027 // - removed vrs.vcproj 00028 // minor things: 00029 // - added all glutexamples to vrs4glut.sln 00030 // - fixed some problems in glutexamples 00031 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00032 // 00033 // Revision 1.2 2004/03/12 16:28:40 baumann 00034 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00035 // 00036 // Revision 1.1 2002/12/16 11:48:43 baumann 00037 // first support for ASE-, MD2-, MD3-, and OBJ- file formats added 00038 // 00039 00040 00041 #ifndef VRS_IO_MD2READER_H 00042 #define VRS_IO_MD2READER_H 00043 00044 #include <vrs/io/objectreader.h> 00045 #include <vrs/sg/scenething.h> 00046 00047 namespace VRS { 00048 00049 class VRS_CORE_API MD2Reader : public ObjectReader { 00050 00051 public: 00052 virtual SO<SharedObj> read(DataResource* data, const ID& targetType) const; 00054 00055 virtual const char* objectFormatName() const { return "Quake 2 Model"; } 00056 virtual const char* objectFileSuffix() const { return "md2"; } 00057 00058 virtual bool canProduce(const ID& targetType) const { 00059 return VRS::SceneThing::ClassInfoVRS()->isA(targetType); 00060 } 00061 00062 00063 VRS_TYPEINFO(MD2Reader, ObjectReader); 00064 }; 00065 00066 } // namespace VRS 00067 00068 #endif // VRS_IO_MD2READER_H