| VRS - The Virtual Rendering System |
| version 3.3 |
Classes | |
| class | GreenSpace |
| A GreenSpace is polygonal area that is rendered as a grass-overgrown soil area. More... | |
| class | GreenSpaceComposite |
| class | GreenSpaceCompositePainter |
| Painter for GreenSpaceComposite. More... | |
| class | GreenSpaceCompositeRayIntersector |
| class | GreenSpacePainter |
| Painter for GreenSpace. More... | |
| class | GreenSpaceRayIntersector |
| class | PolygonSetWaterSurface |
| This class takes a list of PolygonSets and calculates an average plane for each entry. More... | |
| class | PolygonSetWaterSurfacePainterGL |
| Painter for PolygonSetWaterSurface. More... | |
| class | PolygonSetWaterSurfaceRayIntersector |
| class | SkyDome |
| Usage: the sky must be rendered as first shape per frame, otherwise it may overwrite anything rendered before. More... | |
| class | CloudLayer |
| Cloudlayer-class for use with the SkyDome. More... | |
| class | SkyDomePainter |
| class | SkyTechnique |
| The SkyTechnique creates an aerial-perspecive-effect for a 3D scene. More... | |
| class | WaterReflected |
| The attribute WaterReflected allows for specification of scene parts to be reflected in certain WaterSurfaces. More... | |
| class | WaterSurface |
| A WaterSurface is a polygonal area that is rendered as a water surface with typical water effects such as waves, reflections, etc. More... | |
| class | WaterSurfaceRayIntersector |
| class | WaterSurfaceSimplifierGL |
| Painter for WaterSurface. More... | |
| class | WaterSurfaceTechnique |
| This Technique performs the rendering passes which are necessary for rendering of WaterSurfaces. More... | |