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00040 #ifndef VRS_OPENGL_NOISETEXTUREGL_H
00041 #define VRS_OPENGL_NOISETEXTUREGL_H
00042
00043 #include <vrs/vector.h>
00044 #include <vrs/opengl/imagetexture1dgl.h>
00045 #include <vrs/opengl/imagetexture2dgl.h>
00046 #include <vrs/opengl/imagetexture3dgl.h>
00047 #include <vrs/image/image.h>
00048
00049 namespace VRS {
00050
00051 class VRS_CORE_API NoiseTexture1DGL : public ImageTexture1DGL {
00052 public:
00053 NoiseTexture1DGL(
00054 unsigned int size = 512,
00055 double frequency = 1.0,
00056 const Vector& offset = Vector::origin,
00057 Image::LayerSequence layerSequence = Image::A,
00058 int dataType = Image::U8,
00059 TextureGL::WrapMode wrap = TextureGL::REPEAT,
00060 TextureGL::FilterMode minFilter = TextureGL::TRILINEAR,
00061 TextureGL::FilterMode magFilter = TextureGL::LINEAR
00062 );
00064
00071 static Image* createNoise1D(
00072 unsigned int size,
00073 double frequency,
00074 const Vector& offset = Vector::origin,
00075 Image::LayerSequence layerSequence = Image::A,
00076 int dataType = Image::U8
00077 );
00079
00080 VRS_TYPEINFO(NoiseTexture1DGL, ImageTexture1DGL);
00081 VRS_SERIALIZABLE(NoiseTexture1DGL);
00082 };
00083
00084 class VRS_CORE_API NoiseTexture2DGL : public ImageTexture2DGL {
00085 public:
00086 NoiseTexture2DGL(
00087 unsigned int size = 512,
00088 double frequencyS = 1.0,
00089 double frequencyT = 1.0,
00090 const Vector& offset = Vector::origin,
00091 Image::LayerSequence layerSequence = Image::A,
00092 int dataType = Image::U8,
00093 TextureGL::WrapMode wrapS = TextureGL::REPEAT,
00094 TextureGL::WrapMode wrapT = TextureGL::REPEAT,
00095 TextureGL::FilterMode minFilter = TextureGL::TRILINEAR,
00096 TextureGL::FilterMode magFilter = TextureGL::LINEAR,
00097 GLfloat anisotropic = 1.0
00098 );
00100
00108 static Image* createNoise2D(
00109 unsigned int size,
00110 double frequencyS,
00111 double frequencyT,
00112 const Vector& offset = Vector::origin,
00113 Image::LayerSequence layerSequence = Image::A,
00114 int dataType = Image::U8
00115 );
00117
00118 VRS_TYPEINFO(NoiseTexture2DGL, ImageTexture2DGL);
00119 VRS_SERIALIZABLE(NoiseTexture2DGL);
00120 };
00121
00122 class VRS_CORE_API NoiseTexture3DGL : public ImageTexture3DGL {
00123 public:
00124 NoiseTexture3DGL(
00125 unsigned int size = 128,
00126 double frequencyS = 1.0,
00127 double frequencyT = 1.0,
00128 double frequencyR = 1.0,
00129 const Vector& offset = Vector::origin,
00130 Image::LayerSequence layerSequence = Image::A,
00131 int dataType = Image::U8,
00132 TextureGL::WrapMode wrapS = TextureGL::REPEAT,
00133 TextureGL::WrapMode wrapT = TextureGL::REPEAT,
00134 TextureGL::WrapMode wrapR = TextureGL::REPEAT,
00135 TextureGL::FilterMode minFilter = TextureGL::TRILINEAR,
00136 TextureGL::FilterMode magFilter = TextureGL::LINEAR,
00137 GLfloat anisotropic = 1.0
00138 );
00140
00148 static Iterator<SO<Image> >* createNoise3D(
00149 unsigned int size,
00150 double frequencyS,
00151 double frequencyT,
00152 double frequencyR,
00153 const Vector& offset = Vector::origin,
00154 Image::LayerSequence layerSequence = Image::A,
00155 int dataType = Image::U8
00156 );
00158
00159 VRS_TYPEINFO(NoiseTexture3DGL, ImageTexture3DGL);
00160 VRS_SERIALIZABLE(NoiseTexture3DGL);
00161 };
00162
00163 }
00164
00165 #endif // VRS_OPENGL_NOISETEXTUREGL_H
00166