| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /********************************************************************** 00002 VRS - The Virtual Rendering System 00003 Copyright (C) 2001 Computer Graphics Systems Group at the 00004 Hasso-Plattner-Institute, Potsdam, Germany. 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 This library is distributed in the hope that it will be useful, but 00010 WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 See the GNU Lesser General Public License for more details. 00013 You should have received a copy of the GNU Lesser+ General Public 00014 License along with this library; if not, write to the FreeSoftware 00015 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA, 02111-1307, USA. 00016 **********************************************************************/ 00017 // $Id: posttraversaltechnique.h 4633 2005-01-03 01:43:11Z klimetschek $ 00018 // $Date: 2005-01-03 02:43:11 +0100 (Mon, 03 Jan 2005) $ 00019 // $Revision: 4633 $ 00020 // $State$ 00021 // $Author: klimetschek $ 00022 // 00023 // $Log$ 00024 // Revision 1.15 2005/01/03 01:43:08 klimetschek 00025 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00026 // - removed vrs.vcproj 00027 // minor things: 00028 // - added all glutexamples to vrs4glut.sln 00029 // - fixed some problems in glutexamples 00030 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00031 // 00032 // Revision 1.14 2004/03/12 16:28:39 baumann 00033 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00034 // 00035 // Revision 1.13 2003/11/07 14:19:24 kirsch 00036 // removed leading underscore from include guards 00037 // 00038 // Revision 1.12 2002/11/29 09:48:45 kirsch 00039 // set shadinghint in simple cases 00040 // interface cleanup 00041 // 00042 // Revision 1.11 2002/10/29 10:32:52 baumann 00043 // macros VRS_CLASSNAME_* and VRS_IMPL_TYPEINFO_* removed 00044 // 00045 // Revision 1.10 2002/03/03 21:44:25 kosta 00046 // VRS_TYPEINFO-macro rewritten 00047 // 00048 // Revision 1.9 2002/02/19 10:34:11 kosta 00049 // undone all changes since 2002-02-15 00050 // 00051 // Revision 1.6 2002/01/15 16:25:54 kosta 00052 // macros rewritten for a better namespace support 00053 // 00054 // Revision 1.5 2001/11/13 16:36:30 kirsch 00055 // changed line feed to unix style (removed control-M) 00056 // 00057 // Revision 1.4 2001/09/05 10:56:11 kirsch 00058 // Documentation updates 00059 // 00060 // Revision 1.3 2001/09/04 15:17:38 kirsch 00061 // documentation updates 00062 // 00063 // Revision 1.2 2001/07/26 15:23:22 kirsch 00064 // enhanced engine to support rendering techniques 00065 // 00066 // Revision 1.1.2.1 2001/06/20 17:34:01 kirsch 00067 // Switches and TransformTable in Engine totally rewritten, 00068 // posttraversal added. SceneConfiguration nodes are now 00069 // properly installed. 00070 // 00071 00072 #ifndef VRS_POSTTRAVERSALTECHNIQUE_H 00073 #define VRS_POSTTRAVERSALTECHNIQUE_H 00074 00075 #include <vrs/technique.h> 00076 00077 namespace VRS { 00078 00079 class VRS_CORE_API PosttraversalTechnique : public Technique { 00080 public: 00081 PosttraversalTechnique(); 00083 00084 virtual bool preparePass(Engine*); 00086 virtual void finishPass(Engine*); 00088 00089 virtual bool prepareEval(Engine*, const Shape*); 00091 virtual void finishEval(Engine*, const Shape*); 00093 00094 VRS_TYPEINFO(PosttraversalTechnique, Technique); 00095 }; 00096 00097 } // namespace VRS 00098 00099 #endif // VRS_POSTTRAVERSALTECHNIQUE_H