| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2000-2004 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: primitivequadtreearearayintersectorgl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00019 // 00020 // $Log$ 00021 // Revision 1.2 2005/01/03 01:43:09 klimetschek 00022 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00023 // - removed vrs.vcproj 00024 // minor things: 00025 // - added all glutexamples to vrs4glut.sln 00026 // - fixed some problems in glutexamples 00027 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00028 // 00029 // Revision 1.1 2004/10/14 16:11:12 baumann 00030 // ray intersection for PrimitiveQuadTreeAreaGL added 00031 // 00032 00033 #ifndef VRS_OPENGL_PRIMITIVEQUADTREEAREARAYINTERSECTORGL_H 00034 #define VRS_OPENGL_PRIMITIVEQUADTREEAREARAYINTERSECTORGL_H 00035 00036 #include <vrs/rayintersector.h> 00037 #include <vector> 00038 00039 namespace VRS { 00040 00041 class VRS_CORE_API PrimitiveQuadTreeAreaRayIntersectorGL : 00042 public RayIntersector 00043 { 00044 public: 00045 VRS_TYPEINFO(PrimitiveQuadTreeAreaRayIntersectorGL, RayIntersector); 00046 00047 virtual ID target() const; 00049 00050 virtual bool intersect( 00051 Engine* engine, 00052 const Matrix& mv, const Matrix& ori, const Matrix& pr, 00053 const Shape* shape, 00054 const Ray& ray, 00055 RayTracingTechnique* tracer 00056 ); 00058 00059 private: 00060 typedef VertexData<3, float> Vertex3f; 00061 static void intersectTriangles( 00062 const std::vector<Vertex3f>& vertices, 00063 const std::vector<unsigned int>& indices, 00064 const unsigned int startIndex, 00065 const unsigned int endIndex, 00066 const Matrix& mv, 00067 const Matrix& ori, 00068 const Matrix& pr, 00069 const Shape* shape, 00070 const Ray& ray, 00071 RayTracingTechnique* tracer 00072 ); 00073 00074 }; // class PrimitiveQuadTreeAreaRayIntersectorGL 00075 00076 } // namespace VRS 00077 00078 #endif // VRS_OPENGL_PRIMITIVEQUADTREEAREARAYINTERSECTORGL_H