| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2000-2004 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: renderingprocessor.h 4633 2005-01-03 01:43:11Z klimetschek $ 00019 // $Date: 2005-01-03 02:43:11 +0100 (Mon, 03 Jan 2005) $ 00020 // $Revision: 4633 $ 00021 // $State$ 00022 // $Author: klimetschek $ 00023 // 00024 // $Log$ 00025 // Revision 1.4 2005/01/03 01:43:08 klimetschek 00026 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00027 // - removed vrs.vcproj 00028 // minor things: 00029 // - added all glutexamples to vrs4glut.sln 00030 // - fixed some problems in glutexamples 00031 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00032 // 00033 // Revision 1.3 2004/10/27 14:30:10 kirsch 00034 // use isSimple property of ShapeSimplifiers to invoke shaders and techniques 00035 // only once during the shape evaluation process 00036 // 00037 // Revision 1.2 2004/09/17 12:56:29 baumann 00038 // comment fixed 00039 // 00040 // Revision 1.1 2004/05/11 06:56:16 baumann 00041 // new class RenderingProecssor added 00042 // 00043 00044 #ifndef VRS_RENDERINGPROCESSOR_H 00045 #define VRS_RENDERINGPROCESSOR_H 00046 00047 #include <vrs/techniqueprocessor.h> 00048 00049 namespace VRS { 00050 00051 class FilterTag; 00052 00053 class VRS_CORE_API RenderingProcessor : 00054 public TechniqueProcessor 00055 { 00056 public: 00057 00058 virtual const Handler* getNativeHandler(Engine*, const ID&) const; 00060 virtual bool handleNatively(Engine*, const Shape*, const Handler*); 00063 static SO<FilterTag> disableRenderingTag(); 00064 /*<! Returns a filter tag that can be used to specify 00065 that certain shapes should not be evaluated during 00066 the rendering process. */ 00067 00068 VRS_TYPEINFO(RenderingProcessor, TechniqueProcessor); 00069 00070 protected: 00071 virtual SO<Filter> getTechniqueFilter() const; 00072 //<! See TechniqueProcessor. 00073 00074 }; // class RenderingProcess 00075 00076 } // namespace VRS 00077 00078 #endif // VRS_RENDERINGPROCESSOR_H