| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /********************************************************************** 00002 VRS - The Virtual Rendering System 00003 Copyright (C) 2001 Computer Graphics Systems Group at the 00004 Hasso-Plattner-Institute, Potsdam, Germany. 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 This library is distributed in the hope that it will be useful, but 00010 WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 See the GNU Lesser General Public License for more details. 00013 You should have received a copy of the GNU Lesser+ General Public 00014 License along with this library; if not, write to the FreeSoftware 00015 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA, 02111-1307, USA. 00016 **********************************************************************/ 00017 // $Id: renderingprocessorgl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00018 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00019 // $Revision: 6014 $ 00020 // $State$ 00021 // $Author: Konstantin_Baumann $ 00022 // 00023 // $Log$ 00024 // Revision 1.3 2005/01/03 01:43:09 klimetschek 00025 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00026 // - removed vrs.vcproj 00027 // minor things: 00028 // - added all glutexamples to vrs4glut.sln 00029 // - fixed some problems in glutexamples 00030 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00031 // 00032 // Revision 1.2 2004/11/03 14:45:06 saar 00033 // Class comment changed (Doxygen style) 00034 // 00035 // Revision 1.1 2004/05/11 06:57:51 baumann 00036 // - TechniqueProcessorGL renamed to RenderingProcessorGL 00037 // - changed base class from TechniqueProcessor to RenderingProcessor 00038 // 00039 // Revision 1.15 2004/03/15 11:30:41 kirsch 00040 // use SceneGraphBuilder only in rendering processors 00041 // 00042 // Revision 1.13 2003/07/23 17:04:49 baumann 00043 // code cleanup (especially untabified) 00044 // 00045 // Revision 1.12 2002/10/29 10:32:53 baumann 00046 // macros VRS_CLASSNAME_* and VRS_IMPL_TYPEINFO_* removed 00047 // 00048 // Revision 1.11 2002/10/17 09:13:52 nienhaus 00049 // removed `eval'; support for shader techniques moved to `TechniqueProcessor' 00050 // 00051 // Revision 1.10 2002/10/15 10:24:01 nienhaus 00052 // `eval' added to support shader strategy 00053 // 00054 // Revision 1.9 2002/03/03 21:44:26 kosta 00055 // VRS_TYPEINFO-macro rewritten 00056 // 00057 // Revision 1.8 2002/02/19 10:34:19 kosta 00058 // undone all changes since 2002-02-15 00059 // 00060 // Revision 1.5 2002/01/15 16:25:55 kosta 00061 // macros rewritten for a better namespace support 00062 // 00063 // Revision 1.4 2001/11/13 16:36:31 kirsch 00064 // changed line feed to unix style (removed control-M) 00065 // 00066 // Revision 1.3 2001/09/04 15:17:25 kirsch 00067 // documentation updates, code cleanup 00068 // 00069 // Revision 1.2 2001/07/26 15:23:22 kirsch 00070 // enhanced engine to support rendering techniques 00071 // 00072 // Revision 1.1.2.2 2001/06/20 17:34:01 kirsch 00073 // Switches and TransformTable in Engine totally rewritten, 00074 // posttraversal added. SceneConfiguration nodes are now 00075 // properly installed. 00076 // 00077 // Revision 1.1.2.1 2001/06/15 12:56:05 kirsch 00078 // pretraversal integrated, synthesizer replaced, polyattributes don't get 00079 // properly rendered 00080 // 00081 00082 #ifndef VRS_OPENGL_RENDERINGPROCESSORGL_H 00083 #define VRS_OPENGL_RENDERINGPROCESSORGL_H 00084 00085 #include <vrs/renderingprocessor.h> 00086 00087 namespace VRS { 00088 00090 class VRS_CORE_API RenderingProcessorGL : 00091 public RenderingProcessor 00092 { 00093 public: 00094 VRS_TYPEINFO(RenderingProcessorGL, RenderingProcessor); 00095 00096 RenderingProcessorGL(); 00100 virtual void eval(Engine*, const Shape*); 00112 protected: 00113 virtual void pushStandardTechniques(Engine*); 00115 virtual void popStandardTechniques(Engine*); 00117 00118 SO<Technique> mainTechniqueGL_; 00119 }; // class RenderingProcessorGL 00120 00121 } // namespace VRS 00122 00123 #endif // VRS_OPENGL_RENDERINGPROCESSORGL_H