| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2000-2004 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: scenegraphbuilder.h 4633 2005-01-03 01:43:11Z klimetschek $ 00019 // $Date: 2005-01-03 02:43:11 +0100 (Mon, 03 Jan 2005) $ 00020 // $Revision: 4633 $ 00021 // $State$ 00022 // $Author: klimetschek $ 00023 // 00024 // $Log$ 00025 // Revision 1.8 2005/01/03 01:43:08 klimetschek 00026 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00027 // - removed vrs.vcproj 00028 // minor things: 00029 // - added all glutexamples to vrs4glut.sln 00030 // - fixed some problems in glutexamples 00031 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00032 // 00033 // Revision 1.7 2004/11/05 13:58:09 basch 00034 // Class comment changed (Doxygen style) 00035 // 00036 // Revision 1.6 2004/09/16 14:17:30 kirsch 00037 // use forward declaration for nonpersistent dictionary 00038 // 00039 // Revision 1.5 2004/04/27 08:50:50 buchholz 00040 // isCachable() added 00041 // 00042 // Revision 1.4 2004/03/12 16:28:39 baumann 00043 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00044 // 00045 // Revision 1.3 2004/02/27 13:42:49 buchholz 00046 // comment added 00047 // 00048 // Revision 1.2 2004/02/18 15:15:45 baumann 00049 // changed "Shape*" to "const Shape*" for handle() method 00050 // 00051 // Revision 1.1 2004/02/18 13:47:10 baumann 00052 // new class VRS::SceneGraphBuilder added 00053 // 00054 00055 #ifndef VRS_SCENEGRAPHBUILDER_H 00056 #define VRS_SCENEGRAPHBUILDER_H 00057 00058 #include <vrs/handler.h> 00059 00060 namespace VRS { 00061 00062 class Engine; 00063 class SceneNode; 00064 class Shape; 00065 template<typename T, typename V> class NonPersistentDictionary; 00066 00072 class VRS_CORE_API SceneGraphBuilder : public Handler { 00073 00074 00075 public: 00076 virtual ID service() const; 00078 00079 virtual ID target() const = 0; 00083 virtual SO<SceneNode> buildSceneGraph(Engine* engine, Shape* shape) = 0; 00088 virtual bool handle(Engine* engine, const Shape* shape); 00093 virtual bool isCachable() const; 00102 VRS_TYPEINFO(SceneGraphBuilder, Handler); 00103 00104 private: 00105 SO<NonPersistentDictionary<SO<Shape>, SO<SceneNode> > > storedGraphs_; 00106 }; 00107 00108 } // namespace VRS 00109 00110 #endif // VRS_SCENEGRAPHBUILDER_H