| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2000-2004 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: scenenode.h 4633 2005-01-03 01:43:11Z klimetschek $ 00019 // $Date: 2005-01-03 02:43:11 +0100 (Mon, 03 Jan 2005) $ 00020 // $Revision: 4633 $ 00021 // $State$ 00022 // $Author: klimetschek $ 00023 // 00024 // $Log$ 00025 // Revision 1.4 2005/01/03 01:43:08 klimetschek 00026 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00027 // - removed vrs.vcproj 00028 // minor things: 00029 // - added all glutexamples to vrs4glut.sln 00030 // - fixed some problems in glutexamples 00031 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00032 // 00033 // Revision 1.3 2004/11/05 13:58:09 basch 00034 // Class comment changed (Doxygen style) 00035 // 00036 // Revision 1.2 2004/03/12 16:28:39 baumann 00037 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00038 // 00039 // Revision 1.1 2004/02/16 16:42:08 baumann 00040 // - moved class VRS::SceneNode from "vrs/sg/" to "vrs/" 00041 // - renamed class VRS::SceneGraphVisitor to class VRS::SceneNodeVisitor 00042 // and moved it from "vrs/sg/" to "vrs/" 00043 // 00044 // Revision 1.17 2004/01/19 11:43:59 baumann 00045 // serialization mechanism improved 00046 // 00047 // Revision 1.16 2004/01/19 07:28:03 baumann 00048 // serialization mechanism improved 00049 // 00050 // Revision 1.15 2003/11/30 13:22:16 kirsch 00051 // reduced include dependencies 00052 // 00053 // Revision 1.14 2003/07/22 16:16:03 baumann 00054 // class Visitor renamed to class SceneNodeVisitor 00055 // 00056 // Revision 1.13 2002/10/29 10:32:53 baumann 00057 // macros VRS_CLASSNAME_* and VRS_IMPL_TYPEINFO_* removed 00058 // 00059 // Revision 1.12 2002/10/28 17:12:23 buchholz 00060 // - traverse-method now returns Visitor::TraversalFlag instead of int 00061 // - Visitor and travers method do not take an Engine parameter any more 00062 // - Visitor::visitScene now gets a bool parameter pushHint. 00063 // - Now visitScene is called twice for each object: One call with 00064 // pushHint==true, when the object is pushed, one call with pushHint==false, 00065 // when the object is popped. 00066 // 00067 // Revision 1.11 2002/04/25 19:20:49 rozinat 00068 // persistency added: .._ABSTRACT_CLASS-macro added 00069 // 00070 // Revision 1.10 2002/03/03 21:44:26 kosta 00071 // VRS_TYPEINFO-macro rewritten 00072 // 00073 // Revision 1.9 2002/02/25 07:22:35 kosta 00074 // TYPEINFO macro improved 00075 // 00076 // Revision 1.8 2002/02/19 10:34:20 kosta 00077 // undone all changes since 2002-02-15 00078 // 00079 // Revision 1.5 2002/02/05 07:48:26 kosta 00080 // new persistency macros: 00081 // VRS_SERIALIZABLE(CLASS_NAME); 00082 // VRS_SERIALIZABLE_ABSTRACT_CLASS(CLASS_NAME); 00083 // VRS_SERIALIZABLE_NO_SO_CLASS(CLASS_NAME) 00084 // 00085 // Revision 1.4 2002/02/04 11:54:37 kosta 00086 // persistency rewritten (for better namespace support) 00087 // 00088 // Revision 1.3 2002/01/15 16:25:55 kosta 00089 // macros rewritten for a better namespace support 00090 // 00091 // Revision 1.2 2001/11/13 16:36:31 kirsch 00092 // changed line feed to unix style (removed control-M) 00093 // 00094 // Revision 1.1.1.1 2001/06/08 08:09:21 kirsch 00095 // imported alpha-version by olli 00096 // 00097 00098 #ifndef VRS_SCENENODE_H 00099 #define VRS_SCENENODE_H 00100 00101 #include <vrs/bounds.h> 00102 #include <vrs/sharedobj.h> 00103 #include <vrs/scenenodevisitor.h> 00104 00105 namespace VRS { 00106 00107 class Engine; 00108 00110 class VRS_CORE_API SceneNode : public SharedObj { 00111 00112 public: 00113 SceneNode(); 00114 00115 virtual void evaluate(Engine* engine); 00123 virtual SceneNodeVisitor::TraversalFlag traverse(SceneNodeVisitor* visitor); 00129 virtual Bounds boundingBox(Engine* engine) const; 00134 virtual void install(Engine* engine); 00135 virtual void deinstall(Engine* engine); 00141 enum State { EvaluationOn = 0x0002, TraversalOn = 0x0004 }; 00142 VRS_SERIALIZABLE_CLASS_ENUM(State); 00143 virtual void setNodeState(int state); 00144 virtual int getNodeState() const; 00148 VRS_TYPEINFO(SceneNode, SharedObj); 00149 VRS_SERIALIZABLE_ABSTRACT_CLASS(SceneNode); 00150 00151 private: 00152 int state_; 00153 }; 00154 00155 } // namespace VRS 00156 00157 #endif // VRS_SCENENODE_H