| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2003 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: shaderprogramgl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00019 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00020 // $Revision: 6014 $ 00021 // $State$ 00022 // $Author: Konstantin_Baumann $ 00023 // 00024 // $Log$ 00025 // Revision 1.6 2005/01/03 01:43:09 klimetschek 00026 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00027 // - removed vrs.vcproj 00028 // minor things: 00029 // - added all glutexamples to vrs4glut.sln 00030 // - fixed some problems in glutexamples 00031 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00032 // 00033 // Revision 1.5 2004/11/03 14:45:06 saar 00034 // Class comment changed (Doxygen style) 00035 // 00036 // Revision 1.4 2004/03/12 16:28:40 baumann 00037 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00038 // 00039 // Revision 1.3 2004/01/19 11:43:58 baumann 00040 // serialization mechanism improved 00041 // 00042 // Revision 1.2 2003/11/07 14:19:25 kirsch 00043 // removed leading underscore from include guards 00044 // 00045 // Revision 1.1 2003/06/06 16:30:09 kirsch 00046 // - added ShaderProgramGL as common base class for ARB vertex and fragment programs 00047 // - added FragmenProgramGL 00048 // - added ShaderProgramPainterGL (painter for VertexProgramGL and FragmentProgramGL) 00049 // - removed VertexProgramPainterGL 00050 // - changed interface of ARB and NVidia program IDs in shared context 00051 // 00052 // Revision 1.1 2003/05/28 14:29:45 kirsch 00053 // added VertexProgramGL for ARB vertex programs, and corresponding painter 00054 // 00055 00056 #ifndef VRS_OPENGL_SHADERPROGRAMGL_H_ 00057 #define VRS_OPENGL_SHADERPROGRAMGL_H_ 00058 00059 #include <vrs/monoattribute.h> 00060 #include <vrs/container/array.h> 00061 00062 namespace VRS { 00063 00065 class VRS_CORE_API ShaderProgramGL : public MonoAttribute { 00066 public: 00067 ShaderProgramGL(const char* program = ""); 00073 void setProgram(const char* program); 00074 const char* getProgram() const; 00077 struct Parameter { 00079 Parameter(double x, double y, double z, double w, unsigned int targetRegister) 00080 : reg(targetRegister) { param[0] = x; param[1] = y; param[2] = z; param[3] = w; } 00081 double param[4]; 00082 unsigned int reg; 00083 }; 00084 00085 void setLocalParameter(double x, double y, double z, double w, unsigned int targetRegister); 00090 Iterator<Parameter*>* localParameter() const; 00092 00093 VRS_TYPEINFO(ShaderProgramGL, MonoAttribute); 00094 VRS_SERIALIZABLE(ShaderProgramGL); 00095 00096 private: 00097 // the ShaderProgramPainterGL must be able to modify lastChange_ and lastUpdate_ 00098 friend class ShaderProgramPainterGL; 00099 00100 std::string str_; 00101 SO<NonPersistentArray<Parameter*> > params_; 00102 00103 TransactionNo lastChange_; // changing a vertex or fragment program is costly, so we update 00104 // lastChange_ only when the program string is changed 00105 TransactionNo lastUpdate_; // updated by the painter, when the program id has been created 00106 }; 00107 00108 } // namespace VRS 00109 00110 #endif // VRS_OPENGL_SHADERPROGRAMGL_H_