| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /********************************************************************** 00002 VRS - The Virtual Rendering System 00003 Copyright (C) 2001 Computer Graphics Systems Group at the 00004 Hasso-Plattner-Institute, Potsdam, Germany. 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 This library is distributed in the hope that it will be useful, but 00010 WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 See the GNU Lesser General Public License for more details. 00013 You should have received a copy of the GNU Lesser+ General Public 00014 License along with this library; if not, write to the FreeSoftware 00015 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA, 02111-1307, USA. 00016 **********************************************************************/ 00017 // $Id: stencilbuffergl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00018 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00019 // $Revision: 6014 $ 00020 // $State$ 00021 // $Author: Konstantin_Baumann $ 00022 // 00023 // $Log$ 00024 // Revision 1.18 2005/01/03 01:43:09 klimetschek 00025 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00026 // - removed vrs.vcproj 00027 // minor things: 00028 // - added all glutexamples to vrs4glut.sln 00029 // - fixed some problems in glutexamples 00030 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00031 // 00032 // Revision 1.17 2004/11/03 14:45:07 saar 00033 // Class comment changed (Doxygen style) 00034 // 00035 // Revision 1.16 2004/03/12 16:28:40 baumann 00036 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00037 // 00038 // Revision 1.15 2004/01/19 11:43:58 baumann 00039 // serialization mechanism improved 00040 // 00041 // Revision 1.14 2004/01/19 07:28:02 baumann 00042 // serialization mechanism improved 00043 // 00044 // Revision 1.13 2003/11/18 09:59:26 kirsch 00045 // removed buffer clearing facility from color, depth, and stencilbuffergl attribute. 00046 // Use the framebuffergl - attribute instead. 00047 // 00048 // Revision 1.12 2003/11/07 14:19:25 kirsch 00049 // removed leading underscore from include guards 00050 // 00051 // Revision 1.11 2003/07/23 17:04:49 baumann 00052 // code cleanup (especially untabified) 00053 // 00054 // Revision 1.10 2002/10/29 10:32:53 baumann 00055 // macros VRS_CLASSNAME_* and VRS_IMPL_TYPEINFO_* removed 00056 // 00057 // Revision 1.9 2002/04/25 23:23:40 guenther 00058 // added persistency 00059 // 00060 // Revision 1.8 2002/03/03 21:44:26 kosta 00061 // VRS_TYPEINFO-macro rewritten 00062 // 00063 // Revision 1.7 2002/02/19 10:34:19 kosta 00064 // undone all changes since 2002-02-15 00065 // 00066 // Revision 1.4 2002/01/15 16:25:55 kosta 00067 // macros rewritten for a better namespace support 00068 // 00069 // Revision 1.3 2001/11/13 16:36:31 kirsch 00070 // changed line feed to unix style (removed control-M) 00071 // 00072 // Revision 1.2 2001/07/02 10:14:30 kersting 00073 // changes due to enum definition 00074 // 00075 // Revision 1.1.1.1 2001/06/08 08:09:21 kirsch 00076 // imported alpha-version by olli 00077 // 00078 00079 00080 #ifndef VRS_OPENGL_STENCILBUFFERGL_H 00081 #define VRS_OPENGL_STENCILBUFFERGL_H 00082 00083 #include <vrs/monoattribute.h> 00084 #include <vrs/opengl/openglconfig.h> 00085 00086 namespace VRS { 00087 00089 class VRS_CORE_API StencilBufferGL : public MonoAttribute { 00090 public: 00091 enum Operations { 00092 Unused = 1 << 0, 00093 EnableStencil = 1 << 1, 00094 DisableStencil = 1 << 2 00095 }; 00096 VRS_SERIALIZABLE_CLASS_ENUM(Operations); 00097 00098 StencilBufferGL (int ops = StencilBufferGL::EnableStencil, 00099 GLenum func = GL_ALWAYS, 00100 GLint reference = 0, GLuint mask = 1, 00101 GLenum fail = GL_KEEP, GLenum zfail = GL_KEEP, 00102 GLenum zpass = GL_KEEP); 00110 void enableOperation(int flagToBeAdded); 00111 void disableOperation(int flagToBeRemoved); 00112 int getOperations() const; 00117 void setStencilMask(GLuint mask); 00118 GLuint getStencilMask() const; 00120 00121 void setFunction(GLenum func); 00122 GLenum getFunction() const; 00130 //: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, 00131 //: GL_GEQUAL, GL_GREATER or GL_NOTEQUAL 00132 00133 void setReference(GLint reference); 00134 GLint getReference() const; 00136 00137 void setFailOperation(GLenum fail); 00138 GLenum getFailOperation() const; 00139 void setZFailOperation(GLenum zfail); 00140 GLenum getZFailOperation() const; 00141 void setPassOperation(GLenum pass); 00142 GLenum getPassOperation() const; 00151 //: GL_KEEP, GL_ZERO, GL_INCR, GL_DECR, 00152 //: GL_EPLACE, GL_INVERT 00153 00154 VRS_TYPEINFO(StencilBufferGL, MonoAttribute); 00155 VRS_SERIALIZABLE(StencilBufferGL); 00156 00157 private: 00158 int ops_; 00159 GLint reference_; 00160 GLuint mask_; 00161 GLenum func_; 00162 GLenum fail_, zfail_, pass_; 00163 }; 00164 00165 inline int StencilBufferGL::getOperations () const { return ops_; } 00166 inline GLuint StencilBufferGL::getStencilMask () const { return mask_; } 00167 inline GLenum StencilBufferGL::getFunction () const { return func_; } 00168 inline GLint StencilBufferGL::getReference() const { return reference_; } 00169 inline GLenum StencilBufferGL::getFailOperation() const { return fail_; } 00170 inline GLenum StencilBufferGL::getZFailOperation() const { return zfail_; } 00171 inline GLenum StencilBufferGL::getPassOperation() const { return pass_; } 00172 00173 } // namespace VRS 00174 00175 #endif // VRS_OPENGL_STENCILBUFFERGL_H