| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2000-2008 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 #ifndef VRS_STEREO_H 00019 #define VRS_STEREO_H 00020 00021 #include <vrs/monoattribute.h> 00022 #include <vrs/vector.h> 00023 00024 namespace VRS { 00025 00028 class VRS_CORE_API Stereo : 00029 public MonoAttribute 00030 { 00031 public: 00032 00033 enum Buffer { ST_Left, ST_Right }; 00034 VRS_SERIALIZABLE_CLASS_ENUM(Buffer); 00035 00036 Stereo( 00037 Buffer = ST_Left, 00038 double eyeDistance = 0.3, 00039 const Vector& eyeDirection = Vector(1.0, 0.0, 0.0) 00040 ); 00046 void setBuffer(Buffer); 00048 Buffer getBuffer() const; 00050 00051 void setEyeDistance(double eyeDistance); 00053 double getEyeDistance() const; 00055 00056 void setEyeDirection(const Vector& eyeDirection); 00058 Vector getEyeDirection() const; 00060 00061 VRS_TYPEINFO(Stereo, MonoAttribute); 00062 VRS_SERIALIZABLE(Stereo); 00063 00064 private: 00065 Buffer m_buffer; 00066 double m_eyeDistance; 00067 Vector m_eyeDirection; 00068 }; 00069 00070 } // namespace VRS 00071 00072 #endif // VRS_STEREO_H