version 3.3

VRS::SceneGraphAnalyzer::TexturedShapes Struct Reference

For simple scenes (no special nodes) containing Textures and PolygonSets, this method extracts all PolygonSets and corresponding textures. More...

#include <vrs/sg/scenegraphanalyzer.h>

List of all members.

Public Attributes

SO< TextureGLtexture
std::vector< SO< TexEnvGL > > texEnvs
std::vector< SO< MonoAttribute > > colors
std::vector< SO< PolygonSet > > shapes


Detailed Description

For simple scenes (no special nodes) containing Textures and PolygonSets, this method extracts all PolygonSets and corresponding textures.

If the scene contains untextured meshes, one of the textures will be NULL. All PolygonSets are pre-transformed according to the transforms in the scene. If 'color' is not NULL, it is either a ColorMaterial or a ShapeMaterialGL determining the shape color. Note: Each texture will appear only once while color attribs might be multiply referenced.


Member Data Documentation


The documentation for this struct was generated from the following file:

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