| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/sg/scenegraphanalyzer.h>
Public Attributes | |
| SO< TextureGL > | texture |
| std::vector< SO< TexEnvGL > > | texEnvs |
| std::vector< SO< MonoAttribute > > | colors |
| std::vector< SO< PolygonSet > > | shapes |
If the scene contains untextured meshes, one of the textures will be NULL. All PolygonSets are pre-transformed according to the transforms in the scene. If 'color' is not NULL, it is either a ColorMaterial or a ShapeMaterialGL determining the shape color. Note: Each texture will appear only once while color attribs might be multiply referenced.
| std::vector<SO<TexEnvGL> > VRS::SceneGraphAnalyzer::TexturedShapes::texEnvs |
| std::vector<SO<MonoAttribute> > VRS::SceneGraphAnalyzer::TexturedShapes::colors |
| std::vector<SO<PolygonSet> > VRS::SceneGraphAnalyzer::TexturedShapes::shapes |