| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/uniquetexturemapping.h>
Public Attributes | |
| SO< VRS::Iterator< SO < VRS::PolygonSet > > > | geometries |
| SO< VRS::Iterator< SO < VRS::ImageTexture2DGL > > > | textures |
| SO< VRS::Iterator< int > > | inputMeshNums |
'geometries' contains the geometry that have been passed at the create(...) call. They are, however, subdivided into sub-meshes according to the texture atlases that have been created. 'textures' contains for each PolygonSet the corresponding created empty textures. 'inputMeshNums' Each PolygonSet is a subset of a certain input mesh, whose number can be obtained from this iterator. This can be used to find the corresponding scene texture for the output mesh, if the input scene already contained textures.
| SO<VRS::Iterator<SO<VRS::PolygonSet> > > VRS::UniqueTextureMapping::TexturedMeshComposite::geometries |
| SO<VRS::Iterator<SO<VRS::ImageTexture2DGL> > > VRS::UniqueTextureMapping::TexturedMeshComposite::textures |