| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /********************************************************************** 00002 VRS - The Virtual Rendering System 00003 Copyright (C) 2001 Computer Graphics Systems Group at the 00004 Hasso-Plattner-Institute, Potsdam, Germany. 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 This library is distributed in the hope that it will be useful, but 00010 WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 See the GNU Lesser General Public License for more details. 00013 You should have received a copy of the GNU Lesser+ General Public 00014 License along with this library; if not, write to the FreeSoftware 00015 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA, 02111-1307, USA. 00016 **********************************************************************/ 00017 // $Id: surfacestyletechniquegl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00018 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00019 // $Revision: 6014 $ 00020 // $State$ 00021 // $Author: Konstantin_Baumann $ 00022 // 00023 // $Log$ 00024 // Revision 1.17 2005/01/03 01:43:09 klimetschek 00025 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00026 // - removed vrs.vcproj 00027 // minor things: 00028 // - added all glutexamples to vrs4glut.sln 00029 // - fixed some problems in glutexamples 00030 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00031 // 00032 // Revision 1.16 2004/03/12 16:28:40 baumann 00033 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00034 // 00035 // Revision 1.15 2004/01/19 11:43:58 baumann 00036 // serialization mechanism improved 00037 // 00038 // Revision 1.14 2003/11/07 14:19:25 kirsch 00039 // removed leading underscore from include guards 00040 // 00041 // Revision 1.13 2003/06/24 11:42:51 kirsch 00042 // cleaned up includes 00043 // use checkarg where appropriate 00044 // 00045 // Revision 1.12 2002/10/29 10:32:53 baumann 00046 // macros VRS_CLASSNAME_* and VRS_IMPL_TYPEINFO_* removed 00047 // 00048 // Revision 1.11 2002/04/25 08:27:50 kirsch 00049 // added persistency, cleanup 00050 // 00051 // Revision 1.10 2002/03/03 21:44:26 kosta 00052 // VRS_TYPEINFO-macro rewritten 00053 // 00054 // Revision 1.9 2002/02/19 10:34:19 kosta 00055 // undone all changes since 2002-02-15 00056 // 00057 // Revision 1.6 2002/01/15 16:25:55 kosta 00058 // macros rewritten for a better namespace support 00059 // 00060 // Revision 1.5 2001/11/13 16:36:31 kirsch 00061 // changed line feed to unix style (removed control-M) 00062 // 00063 // Revision 1.4 2001/09/11 19:57:38 kirsch 00064 // Shapes with SurfaceStyleGL attribute may now be cached 00065 // 00066 // Revision 1.3 2001/09/05 14:14:36 kirsch 00067 // Documentation updates 00068 // 00069 // Revision 1.2 2001/08/28 14:24:39 kirsch 00070 // separated SurfaceStyleGL into SilhouetteStyleGL and SurfaceStyleGL 00071 // 00072 // Revision 1.1 2001/08/26 11:26:16 kirsch 00073 // converted surfacestyle processor to surfacestyle technique 00074 // 00075 00076 #ifndef VRS_SURFACESTYLETECHNIQUEGL_H 00077 #define VRS_SURFACESTYLETECHNIQUEGL_H 00078 00079 #include <vrs/opengl/techniquegl.h> 00080 00081 namespace VRS { 00082 00083 class VRS_CORE_API SurfaceStyleTechniqueGL : public TechniqueGL { 00084 public: 00085 SurfaceStyleTechniqueGL(); 00089 virtual void start(Engine*); 00090 virtual void stop(Engine*); 00091 00092 virtual bool preparePass(Engine*); 00093 virtual void finishPass(Engine*); 00094 virtual void nextPass(Engine*); 00095 00096 virtual bool prepareEval(Engine*, const Shape*); 00097 virtual void finishEval(Engine*, const Shape*); 00098 00099 VRS_TYPEINFO(SurfaceStyleTechniqueGL, TechniqueGL); 00100 VRS_SERIALIZABLE(SurfaceStyleTechniqueGL); 00101 00102 private: 00103 bool render_; 00104 int recursions_; 00105 }; 00106 00107 } // namespace VRS 00108 00109 #endif // VRS_SURFACESTYLETECHNIQUEGL_H