Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
GBAppThe main class of Gigaboccia
GBBallClass representing the balls used in GigaBoccia
GBCanvasManagerClass for managing all the canvas relating drawactions
GBContactReportCustom contact report in GigaBoccia
GBCreditsA Widget that displays the game's credits. The credits consist of multiple widgets, which are rotationally displayed
GBFrameCustom Frame in the Game GigaBoccia
GBGameRepresants the game logic, thus controlling the game flow
GBGameSetupGUI used to set up a game
GBHeightFieldClass representing the heightfield used in Giga Boccia
GBJumperClass representing the jumper used in GigaBoccia
GBPauseMenuIn game pause menu
GBPhysicsThis class encapsulates the game's calls to PhysX
GBPlayerClass representing gigaboccia player
GBPlayerConfigData class maintaining some configuration info of players
GBResourcesInterface for reading information about resources of a setting from a file named gbresources.txt
GBTreeClass representing the physical representation of a tree in GigaBoccia
GBwiimote::PollingThreadThread class for polling data from wiimotes
SceneEntityInterface for every physical object in GBGame
GBwiimote::WiimoteInterfaceInterface class for using wiimotes
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