| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /********************************************************************** 00002 VRS - The Virtual Rendering System 00003 Copyright (C) 2001 Computer Graphics Systems Group at the 00004 Hasso-Plattner-Institute, Potsdam, Germany. 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 This library is distributed in the hope that it will be useful, but 00010 WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 See the GNU Lesser General Public License for more details. 00013 You should have received a copy of the GNU Lesser+ General Public 00014 License along with this library; if not, write to the FreeSoftware 00015 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA, 02111-1307, USA. 00016 **********************************************************************/ 00017 00018 // $Id: texture1dgl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00019 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00020 // $Revision: 6014 $ 00021 // $State$ 00022 // $Author: Konstantin_Baumann $ 00023 // 00024 // $Log$ 00025 // Revision 1.10 2005/10/13 09:52:35 baumann 00026 // mipmap handling improved 00027 // 00028 // Revision 1.9 2005/01/03 01:43:10 klimetschek 00029 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00030 // - removed vrs.vcproj 00031 // minor things: 00032 // - added all glutexamples to vrs4glut.sln 00033 // - fixed some problems in glutexamples 00034 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00035 // 00036 // Revision 1.8 2004/11/03 14:45:07 saar 00037 // Class comment changed (Doxygen style) 00038 // 00039 // Revision 1.7 2004/03/12 16:28:41 baumann 00040 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00041 // 00042 // Revision 1.6 2004/01/19 11:43:58 baumann 00043 // serialization mechanism improved 00044 // 00045 // Revision 1.5 2002/12/11 16:05:31 kirsch 00046 // use Matrix() instead of Matrix::identity in constructor 00047 // 00048 // Revision 1.4 2002/11/13 07:20:50 baumann 00049 // changed TextureGL enum values to uppercase 00050 // added TextureGL::definesComponent() 00051 // 00052 // Revision 1.3 2002/10/29 10:32:53 baumann 00053 // macros VRS_CLASSNAME_* and VRS_IMPL_TYPEINFO_* removed 00054 // 00055 // Revision 1.2 2002/04/07 17:14:11 baumann 00056 // Matrix::identity() changed to Matrix::identity 00057 // 00058 // Revision 1.1 2002/03/04 12:00:20 kersting 00059 // directory structure changes 00060 // 00061 // Revision 1.8 2002/03/03 21:44:26 kosta 00062 // VRS_TYPEINFO-macro rewritten 00063 // 00064 // Revision 1.7 2002/02/19 10:34:19 kosta 00065 // undone all changes since 2002-02-15 00066 // 00067 // Revision 1.4 2002/02/05 07:48:26 kosta 00068 // new persistency macros: 00069 // VRS_SERIALIZABLE(CLASS_NAME); 00070 // VRS_SERIALIZABLE_ABSTRACT_CLASS(CLASS_NAME); 00071 // VRS_SERIALIZABLE_NO_SO_CLASS(CLASS_NAME) 00072 // 00073 // Revision 1.3 2002/02/04 13:07:19 kosta 00074 // VRS_SERIALIZABLE macros completely rewritten 00075 // 00076 // Revision 1.2 2002/01/15 16:25:55 kosta 00077 // macros rewritten for a better namespace support 00078 // 00079 // Revision 1.1 2002/01/08 16:02:49 kosta 00080 // dir structure for textures changed 00081 // 00082 // Revision 1.1 2002/01/08 09:30:12 kosta 00083 // support for 1D textures added 00084 // 00085 00086 #ifndef VRS_OPENGL_TEXTURE_TEXTURE1DGL_H 00087 #define VRS_OPENGL_TEXTURE_TEXTURE1DGL_H 00088 00089 #include <vrs/opengl/texturegl.h> 00090 00091 namespace VRS { 00092 00094 class VRS_CORE_API Texture1DGL : public TextureGL { 00095 00096 public: 00097 Texture1DGL(TextureGL::WrapMode wrap = TextureGL::REPEAT, 00098 TextureGL::FilterMode minFilter = TextureGL::TRILINEAR, 00099 TextureGL::FilterMode maxFilter = TextureGL::LINEAR, 00100 const Matrix& matrix = Matrix(), 00101 const Color& borderColor = Color(0.0f, 0.0f, 0.0f, 0.0f), // transparent black 00102 GLenum internalFormat = GL_ZERO); 00113 virtual void setWrap(TextureGL::WrapMode wrap); 00114 virtual TextureGL::WrapMode getWrap() const; 00117 VRS_TYPEINFO(Texture1DGL, TextureGL); 00118 VRS_SERIALIZABLE(Texture1DGL); 00119 00120 private: 00121 WrapMode wrap_; 00122 }; 00123 00124 } // namespace VRS 00125 00126 #endif // VRS_OPENGL_TEXTURE_TEXTURE1DGL_H