version 3.3

textureatlasoperator.h File Reference

#include <vrs/visitor.h>
#include <vrs/polygonset.h>
#include <vrs/container/array.h>
#include <vrs/container/dictionary.h>
#include <vrs/container/stack.h>
#include <vrs/sg/scenegraphoperator.h>
#include <vrs/opengl/texturegl.h>
#include <vrs/opengl/textureunitselectorgl.h>
#include <vrs/opengl/textureunitsettinggl.h>
#include <vrs/image/image.h>
#include <vrs/image/textureatlascreator.h>

Go to the source code of this file.

Namespaces

namespace  VRS

Classes

class  VRS::TextureAtlasOperator
 Optimize scene by replacing separate textures with texture atlas. More...


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