| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2002 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: texturingeffectgl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00019 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00020 // $Revision: 6014 $ 00021 // $State$ 00022 // $Author: Konstantin_Baumann $ 00023 // 00024 // $Log$ 00025 // Revision 1.7 2005/01/03 01:43:10 klimetschek 00026 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00027 // - removed vrs.vcproj 00028 // minor things: 00029 // - added all glutexamples to vrs4glut.sln 00030 // - fixed some problems in glutexamples 00031 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00032 // 00033 // Revision 1.6 2004/11/03 14:45:07 saar 00034 // Class comment changed (Doxygen style) 00035 // 00036 // Revision 1.5 2004/03/12 16:28:41 baumann 00037 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00038 // 00039 // Revision 1.4 2004/01/19 11:43:58 baumann 00040 // serialization mechanism improved 00041 // 00042 // Revision 1.3 2002/12/17 11:57:17 baumann 00043 // automatic chaining of serveral effects implemented (explicit chaining is not supported any more) 00044 // 00045 // Revision 1.2 2002/11/25 11:01:35 kirsch 00046 // removed "pragma once" (not portable) 00047 // 00048 // Revision 1.1 2002/11/23 09:48:49 baumann 00049 // new attributes added: 00050 // - TexturingEffectGL (abstract base class) 00051 // - AdditiveMultiTexturingEffectGL 00052 // - InterpolatedMultiTexturingEffectGL 00053 // - ModulateMultiTexturingEffectGL 00054 // 00055 00056 #ifndef VRS_OPENGL_TEXTURINGEFFECTGL_H 00057 #define VRS_OPENGL_TEXTURINGEFFECTGL_H 00058 00059 #include <vrs/monoattribute.h> 00060 00061 namespace VRS { 00062 00067 class VRS_CORE_API TexturingEffectGL : public MonoAttribute { 00068 public: 00069 virtual bool isShaded() const; 00070 /*<! This methods returns whether the result of the 00071 texturing effect should be combined with the 00072 shaded object color or not. NOTE: most of the 00073 texturing effect implementations are more 00074 efficient for the non-shaded case! */ 00075 00076 virtual bool ignorePreviousEffects() const { return false; } 00077 /*<! This methods returns whether this effect can 00078 be merged with previous effects (if specified). */ 00079 00080 virtual ID category() const; 00081 /*<! See Attribute::category(). */ 00082 00083 VRS_TYPEINFO(TexturingEffectGL, MonoAttribute); 00084 VRS_SERIALIZABLE_ABSTRACT_CLASS(TexturingEffectGL); 00085 00086 protected: 00087 TexturingEffectGL(bool shaded = false); 00088 /*<! This protected constructor sets the shaded flag. */ 00089 00090 virtual void setShaded(bool onOff); 00091 /*<! This protected methods switches the shaded flag on 00092 and off. */ 00093 00094 private: 00095 bool shaded_; 00096 }; 00097 00098 } // namespace VRS 00099 00100 #endif // VRS_OPENGL_TEXTURINGEFFECTGL_H