| VRS - The Virtual Rendering System |
| version 3.3 |
00001 /****************************************************************************** 00002 * VRS - The Virtual Rendering System 00003 * Copyright (C) 2002 Computer Graphics Systems Group at the 00004 * Hasso-Plattner-Institute (HPI), Potsdam, Germany. 00005 * 00006 * This library is free software; you can redistribute it and/or modify it 00007 * under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2.1 of the License, or (at 00009 * your option) any later version. This library is distributed in the hope 00010 * that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 00011 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Lesser General Public License for more details. You should have received 00013 * a copy of the GNU Lesser+ General Public License along with this library; if 00014 * not, write to the FreeSoftware Foundation, Inc., 59 Temple Place, Suite 330, 00015 * Boston, MA, 02111-1307, USA. 00016 ******************************************************************************/ 00017 00018 // $Id: texturingeffectshadergl.h 6014 2007-08-09 07:51:16Z Konstantin_Baumann $ 00019 // $Date: 2007-08-09 09:51:16 +0200 (Thu, 09 Aug 2007) $ 00020 // $Revision: 6014 $ 00021 // $State$ 00022 // $Author: Konstantin_Baumann $ 00023 // 00024 // $Log$ 00025 // Revision 1.10 2005/01/03 01:43:10 klimetschek 00026 // - modified win32 project layout, splitted vrs.vcproj into vrs_container, vrs_core, vrs_sg, vrs_image, vrs_opengl and vrs_io 00027 // - removed vrs.vcproj 00028 // minor things: 00029 // - added all glutexamples to vrs4glut.sln 00030 // - fixed some problems in glutexamples 00031 // - removed all project references from all VS projects (using solution wide project dependencies instead) 00032 // 00033 // Revision 1.9 2004/03/12 16:28:41 baumann 00034 // macros VRS_NAMESPACE_BEGIN/_END expanded and removed 00035 // 00036 // Revision 1.8 2002/12/18 07:21:50 baumann 00037 // include for VRS::Stack<T> added 00038 // 00039 // Revision 1.7 2002/12/17 18:39:40 baumann 00040 // canHandlePreviousEffect() removed 00041 // 00042 // Revision 1.6 2002/12/17 11:57:17 baumann 00043 // automatic chaining of serveral effects implemented (explicit chaining is not supported any more) 00044 // 00045 // Revision 1.5 2002/12/12 19:36:38 baumann 00046 // chaining of more than 2 effects fixed 00047 // 00048 // Revision 1.4 2002/11/29 18:43:41 kirsch 00049 // changed Interface of Shader: 00050 // - preparePass() returns void instead of bool 00051 // - canBeUsed(), start(), stop(), needsPass(), preparePass(), finishPass(), 00052 // pausePass(), continuePass(), and eval() all get the attribute as 00053 // argument which caused the evaluation of the shader 00054 // - removed shader::shaderStack() 00055 // - added (Engine): pushShader(), popShader(), getShader(), and getShaderAttribute() 00056 // 00057 // Revision 1.3 2002/11/29 10:01:48 kirsch 00058 // added Shader::isApplicableForCurrentPass, to let shaders decide whether 00059 // they are active in a certain rendering-pass or not 00060 // 00061 // Revision 1.2 2002/11/25 11:01:35 kirsch 00062 // removed "pragma once" (not portable) 00063 // 00064 // Revision 1.1 2002/11/23 09:48:49 baumann 00065 // new attributes added: 00066 // - TexturingEffectGL (abstract base class) 00067 // - AdditiveMultiTexturingEffectGL 00068 // - InterpolatedMultiTexturingEffectGL 00069 // - ModulateMultiTexturingEffectGL 00070 // 00071 00072 #ifndef VRS_OPENGL_TEXTURINGEFFECTSHADERGL_H 00073 #define VRS_OPENGL_TEXTURINGEFFECTSHADERGL_H 00074 00075 #include <vrs/shader.h> 00076 #include <vrs/container/array.h> 00077 #include <vrs/container/stack.h> 00078 00079 namespace VRS { 00080 00081 // forward declaration of some VRS classes 00082 class AttributeComposite; 00083 class EngineGL; 00084 class TexturingEffectGL; 00085 00086 class VRS_CORE_API TexturingEffectShaderGL : public Shader { 00087 public: 00088 virtual ID target() const = 0; 00089 00090 virtual bool canBeUsed(Engine* E, const MonoAttribute*) const; 00091 virtual bool isApplicableForCurrentPass(Engine*, const MonoAttribute*) const; 00092 00093 virtual void eval(Engine* E, const MonoAttribute*, const Shape* S, unsigned int pass); 00094 00095 VRS_TYPEINFO(TexturingEffectShaderGL, Shader); 00096 00097 protected: 00098 class PassesSetup; 00099 00100 virtual void updatePasses(EngineGL* engine, TexturingEffectGL* effect, PassesSetup* passes) = 0; 00101 00102 private: 00103 static void prepareEffects(EngineGL* engine, 00104 const Stack<SO<MonoAttribute> >* effectStack, UINT stackCount, 00105 PassesSetup* passes); 00106 }; // TexturingEffectShaderGL 00107 00108 class VRS_CORE_API TexturingEffectShaderGL::PassesSetup : public SharedObj { 00109 public: 00110 PassesSetup(); 00111 00112 unsigned int numberOfPasses() const; 00113 AttributeComposite* getCurrentPass() const; 00114 AttributeComposite* createNextPass(); 00115 Iterator<SO<AttributeComposite> >* passes() const; 00116 00117 unsigned int texturesUsedInCurrentPass() const; 00118 void addUsedTexturesInCurrentPass(unsigned int count); 00119 00120 bool surfaceContainsColorInCurrentPass() const; 00121 void colorWrittenToSurfaceInCurrentPass(); 00122 00123 bool surfaceContainsAlphaInCurrentPass() const; 00124 void alphaWrittenToSurfaceInCurrentPass(); 00125 00126 bool frameBufferContainsColor() const; 00127 void colorWrittenToFrameBuffer(); 00128 00129 VRS_TYPEINFO(PassesSetup, SharedObj); 00130 00131 private: 00132 SO<Array<SO<AttributeComposite> > > passes_; 00133 unsigned int texturesUsedInCurrentPass_; 00134 bool surfaceContainsColorInCurrentPass_; 00135 bool surfaceContainsAlphaInCurrentPass_; 00136 bool frameBufferContainsColor_; 00137 }; // TexturingEffectShaderGL::PassesSetup 00138 00139 } // namespace VRS 00140 00141 #endif // VRS_OPENGL_TEXTURINGEFFECTSHADERGL_H