version 3.3

tileablenoisetexturegl.h File Reference

#include <vrs/config.h>
#include <vrs/vector.h>
#include <vrs/opengl/imagetexture1dgl.h>
#include <vrs/opengl/imagetexture2dgl.h>
#include <vrs/opengl/imagetexture3dgl.h>
#include <vrs/image/image.h>
#include <string>

Go to the source code of this file.

Namespaces

namespace  VRS

Classes

class  VRS::TileableNoiseTexture1DGL
 the following classes can be used to create tileable noise textures (in 1D, 2D and 3D) with the given size and frequency. More...
class  VRS::TileableNoiseTexture2DGL
class  VRS::TileableNoiseTexture3DGL


Generated on Thu May 24 06:00:16 2012 by Doxygen 1.5.6
© 2001-2010 Hasso-Plattner-Institut | Impressum | Contact