| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/environment/config.h>#include <vrs/opengl/mappedvertexattributeshapegl.h>#include <vrs/color.h>#include <vrs/utils.h>#include <vrs/environment/watersurface.inl>Go to the source code of this file.
Namespaces | |
| namespace | VRS |
| namespace | EnvironmentRenderer |
Classes | |
| class | EnvironmentRenderer::WaterSurface |
| A WaterSurface is a polygonal area that is rendered as a water surface with typical water effects such as waves, reflections, etc. More... | |
| class | EnvironmentRenderer::WaterSurface::Plane |
Typedefs | |
| typedef VRS::VertexData< 2, float > | VertexData2f |
| typedef VRS::VertexData<2, float> VertexData2f |