| VRS - The Virtual Rendering System |
| version 3.3 |
#include <vrs/environment/config.h>#include <vrs/environment/watersurface.h>#include <vrs/opengl/techniquegl.h>#include <vrs/opengl/texturegl.h>#include <vrs/time.h>#include <map>Go to the source code of this file.
Namespaces | |
| namespace | VRS |
| namespace | EnvironmentRenderer |
Classes | |
| class | EnvironmentRenderer::WaterSurfaceTechnique |
| This Technique performs the rendering passes which are necessary for rendering of WaterSurfaces. More... | |
| struct | EnvironmentRenderer::WaterSurfaceTechnique::WaterSurfaceData |
| structure which stores render targets and other per-watersurface data | |